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Steam News7 October 20223y ago

Early access update - Bugfix and QoL upgrades

v0.6.5 - 06/10/2022 # Changelog: ## Features: - When choosing your starting hand, the timer now disappears once you have made your choice - “Animated tree” / “Sprouted seed” : Every effect that asked you to pick a card

Full notes

Full Mage Noir - Infinity update

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What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
  • Performance
  • Balance
changed## Features:When choosing your starting hand, the timer now disappears once you have made your choice - “Animated tree” / “Sprouted seed” : Every effect that asked you to pick a card from your deck and show it to your opponent will now show the card accordingly - “Crimson ring” now has a VFX when dealing damages - Shop : We added feedback to your wallet if you try to buy something but do not have enough money to pay for it - We added a timer to the protector sequence to help both players better understand which player has to take action and for how long - “Typhoon” : Small rework of the UI when selecting prepared spells to destroy
changed## Bug Fixes:We fixed the flickering timer - “Mental flame” : We fixed a bug that allowed the AI to get back some of the mana that was paid at the start of their turn - “Fire ball” / “Fission” : A small bit of the discard UI (when preparing those cards) was not fully translated, we fixed it - “Ephemeral brambles” : The AI now choses between both options instead of just not acting at all when facing this card - The cast button of the rightmost spell is no longer in part hiding behind the player’s mana stash when a player has 5 prepared spells - The cards in a player’s hand should now only be highlighted when playable - “Subtle infiltration” : Fixed several bugs, mainly related to the way it was releasing its locked mana - “Kerloc’h’s Robe” : Your hand will now be correctly discarded while activating its ability. - Targeted effects could be cancelled by clicking on “view more” arrows on the board. It is no longer the case. - “Seed in the Wind” / “Animated Tree”: Sometimes the tree bringing back the seed at the beginning of a turn could cause a bug, not anymore! - We optimized the way the game works with disconnection and reconnection to a match. - “Water Drop”: The temporary component is now properly affected by “Prodigious source”. - “Great Waters / “Breath of flames”: The damage effect could target a permanent card without HPs, not anymore. - “Emptiness Ritual”: You can no longer play cards from your hand to get to 4 cards in hand. You have now to discard first! - “Unleashed Ocean”: We changed the way this card triggers waves components. - “Mental Flame”: The AI can now activate this card even if it produces no effect (instead of keeping it prepared for the whole game).
changed## Known bugs:Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working) - “Emptiness Ritual” : Damages are displayed card per card but only trigger the protector effect of the opponent once

v0.6.5 - 06/10/2022

# Changelog:

## Features:

- When choosing your starting hand, the timer now disappears once you have made your choice - “Animated tree” / “Sprouted seed” : Every effect that asked you to pick a card from your deck and show it to your opponent will now show the card accordingly - “Crimson ring” now has a VFX when dealing damages - Shop : We added feedback to your wallet if you try to buy something but do not have enough money to pay for it - We added a timer to the protector sequence to help both players better understand which player has to take action and for how long - “Typhoon” : Small rework of the UI when selecting prepared spells to destroy

## Bug Fixes:

- We fixed the flickering timer - “Mental flame” : We fixed a bug that allowed the AI to get back some of the mana that was paid at the start of their turn - “Fire ball” / “Fission” : A small bit of the discard UI (when preparing those cards) was not fully translated, we fixed it - “Ephemeral brambles” : The AI now choses between both options instead of just not acting at all when facing this card - The cast button of the rightmost spell is no longer in part hiding behind the player’s mana stash when a player has 5 prepared spells - The cards in a player’s hand should now only be highlighted when playable - “Subtle infiltration” : Fixed several bugs, mainly related to the way it was releasing its locked mana - “Kerloc’h’s Robe” : Your hand will now be correctly discarded while activating its ability. - Targeted effects could be cancelled by clicking on “view more” arrows on the board. It is no longer the case. - “Seed in the Wind” / “Animated Tree”: Sometimes the tree bringing back the seed at the beginning of a turn could cause a bug, not anymore! - We optimized the way the game works with disconnection and reconnection to a match. - “Water Drop”: The temporary component is now properly affected by “Prodigious source”. - “Great Waters / “Breath of flames”: The damage effect could target a permanent card without HPs, not anymore. - “Emptiness Ritual”: You can no longer play cards from your hand to get to 4 cards in hand. You have now to discard first! - “Unleashed Ocean”: We changed the way this card triggers waves components. - “Mental Flame”: The AI can now activate this card even if it produces no effect (instead of keeping it prepared for the whole game).

## Known bugs:

- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working) - “Emptiness Ritual” : Damages are displayed card per card but only trigger the protector effect of the opponent once

Source

Steam News / 7 October 2022

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