What changed
0 fixes2 additions1 change0 removals
added## Features:We added a little animated spark when you click on your screen - Menu - Settings - We added a “Credits” screen.
added## BugFixes:We changed the effects order of activation at the start of a turn: now any armor will be refreshed before any offensive effect. - “Ignition”: the effect will no longer be triggered by discarding cards from your hand - In-game: It is no longer possible to duplicate mana during the mana release phase. - “Prodigious sowing” / “Seed in the wind”: we polished the way those cards are triggered to solve some problems when a card state changed (preparation, canalization, etc.) - “Air blade”: Can now be normally boosted (with the Howler Robe for example) - “Tree in flames”: The loss of HP at the beginning of a turn can no longer be influenced by boosts (such as Druid ring for example) - Mage Noir card costs reduction (Acceleration, Ignition, etc.): you can no longer have multiple ritual bonuses on cards newly drawn. - “Burning robe”: The card backlash can no longer be applied multiple times - You can no longer keep a card flying above the board if you don’t choose a component before the end of the timer - You can no longer play actions while a card is entering the game and applying its effects - Starting deck selection: it is now possible to select a deck even if you closed the deck selection screen - Menu, Deckbuilding: You can no longer add cards if you don’t own enough copies of it
changed## Known bugs:Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
Mage Noir - Infinity changes
addedWe added a little animated spark when you click on your screen - Menu - Settings - We added a “Credits” screen.
addedWe changed the effects order of activation at the start of a turn: now any armor will be refreshed before any offensive effect. - “Ignition”: the effect will no longer be triggered by discarding cards from your hand - In-game: It is no longer possible to duplicate mana during the mana release phase. - “Prodigious sowing” / “Seed in the wind”: we polished the way those cards are triggered to solve some problems when a card state changed (preparation, canalization, etc.) - “Air blade”: Can now be normally boosted (with the Howler Robe for example) - “Tree in flames”: The loss of HP at the beginning of a turn can no longer be influenced by boosts (such as Druid ring for example) - Mage Noir card costs reduction (Acceleration, Ignition, etc.): you can no longer have multiple ritual bonuses on cards newly drawn. - “Burning robe”: The card backlash can no longer be applied multiple times - You can no longer keep a card flying above the board if you don’t choose a component before the end of the timer - You can no longer play actions while a card is entering the game and applying its effects - Starting deck selection: it is now possible to select a deck even if you closed the deck selection screen - Menu, Deckbuilding: You can no longer add cards if you don’t own enough copies of it
changedVisual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)
v0.6.3 - 22/09/2022
# Changelog:
## Features:
- We added a little animated spark when you click on your screen - Menu - Settings - We added a “Credits” screen.
## BugFixes:
- We changed the effects order of activation at the start of a turn: now any armor will be refreshed before any offensive effect. - “Ignition”: the effect will no longer be triggered by discarding cards from your hand - In-game: It is no longer possible to duplicate mana during the mana release phase. - “Prodigious sowing” / “Seed in the wind”: we polished the way those cards are triggered to solve some problems when a card state changed (preparation, canalization, etc.) - “Air blade”: Can now be normally boosted (with the Howler Robe for example) - “Tree in flames”: The loss of HP at the beginning of a turn can no longer be influenced by boosts (such as Druid ring for example) - Mage Noir card costs reduction (Acceleration, Ignition, etc.): you can no longer have multiple ritual bonuses on cards newly drawn. - “Burning robe”: The card backlash can no longer be applied multiple times - You can no longer keep a card flying above the board if you don’t choose a component before the end of the timer - You can no longer play actions while a card is entering the game and applying its effects - Starting deck selection: it is now possible to select a deck even if you closed the deck selection screen - Menu, Deckbuilding: You can no longer add cards if you don’t own enough copies of it
## Known bugs:
- Visual bug: “Unleashed Ocean” displays a full mana release, however the mana sent back to the manapools reflect the correct number of waves used. - The size of your hand under “Emptiness Ritual” seems affected by the “Howler’s robe” but is not (it is purely a display bug) - “Wave echo” applies twice an effect of a targeted wave doubled due to Prodigious Source instead of once. - Some interfaces specific to some cards (ie “Breath”) are unfinished and can be confusing (but are still working)