In this update7
Full notes
Full Mage Mayhem update
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What changed
- Gameplay
- Balance
- Fixes
Mage Mayhem changes
PATCH NOTES
NEW CLASS
PIRATE
Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies!
CLASS BALANCE
Fire Mage
Condensed Flame cd 3 -> 7 seconds
Plasma Beam range 650 -> 1200, 2 dmg -> 1.8 dmg per tick, 1.75 sec CD -> 2 sec CD, 1.65 mana cost -> 2 mana cost per second
Firesling visual update and projectile velocity changed from 1500 to 1750
Flareburst visual update
Trapper
Passive Void Pulse will fire at everyone hit by a trap (previously only the person who activated the trap).
Ice Mage
Crystal Mist - Mana 15->20, cooldown 17 -> 18 seconds, Casting Time 1s -> .85s, explosion damage 5->8 +50% of the affected projectile's damage( Additional Information: Affected projectiles no longer unaffected when mist disappears. Splash radius of crystal explosion scales with affected projectile's splash radius. Affected projectiles will immediately deal the crystal explosion damage and effects if prematurely hitting a target or surface before detonating. Damage is maximized after 1.5 seconds of being affected.)
QoL
Death to the Lone Mayhem event does half your max hp, however will never kill you instead leaving you at 1hp.
Implemented Passwords for lobby hosting
Changed rooting to no longer stop players midair, and can no longer dodge while rooted
Added a setting for lobbies to stop players from joining a match in progress if enabled
Fixed an issue where you could move while dead
Source
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