Full notes
Full Mage Mayhem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
RELEASE NOTES
Game Modes
General Changes
Stats have been reworked, adjustments to values have been made along with adding more stat points for each category.
Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting homing missiles, and more.
Headshots and all corresponding upgrades have been removed
~5 new upgrades for grabbing objects
Chests only show you abilities you own
Survival
New(old but re-added) game mode where you fight endless waves of enemies that spawn around you
Assault
Added in new procedurally generated levels to Assault for the Gothic and Cave biomes
Added a minimap, indicating where to go for the next level and highlighting enemies and chests
General
New UI for the lobby
Enemies now have healthbars
Changed crosshair
Minor color scheme adjustments
Survival is the default game mode for PvE
Other various nerfs and adjustments
Source
Changelog.gg summarizes and formats this update. How we read updates.
