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Full notes
Full Mage Mayhem update
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What changed
- Gameplay
- Balance
- Maps
- Events
Mage Mayhem changes
RELEASE NOTES
CLASS BALANCE
Trapper
NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs.
NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Striking an enemy with the drone will activate it immediately and briefly stun the target, otherwise after it will activate in after a moment. Once activated the drone is stationary and will search for nearby enemies to beam down.
Void Pulse - Casts faster, can move at full speed while casting, and pierces
Sinister Beckoning - When hitting a target that is not near any traps deal 50% increased damage, additionally improved the tossing in to trap effect to be more reliable
Bash - Can now bounce the user off of terrain and additionally improved its hitbox
Tank
Death Touch - now evenly applies damage over its .3 second channel time, lowered cooldown from 5 seconds to 3 seconds, increased damage from 6 to 7.5 total damage
Shield Toss - Damage from 7 -> 8, ability is now faster and homes very accurately after the first hit
Ice Mage
NEW ABILITY Frost Nova - Create an area inflicting frost and slow to every enemy within.
Healer
NEW ABILITY Lightning Wisp - Transform in to a wisp, gaining the ability to pass through enemies. Each enemy you pass through gets hit with lighting once you transform back in to Druid form.
Hurricane - damage increased from 6 -> 7
PERKS
NEW PERK Mending Step - Dodging now provides immunity during the duration and dodging an attack during the immunity also grants 10 health regeneration over 10 seconds
NEW PERK Orbital Assault - Everytime you land an attack, an orb cycles around you. Everytime you receive a hit one orb is removed. Once 9 orbs are reached they all fly outward toward the closest enemy character dealing .8 damage per orb.
NEW FEATURE
MAYHEM EVENTS
The Elder Wizards grow tired of watching pitiful duels between lesser beings. They summon great magic periodically to see who the strongest, most adaptable wizard is. There will be six events upon release:
Meteor Shower - Meteors rain freely from the sky damaging anyone who gets caught by them
Lava Floor - Lava slowly raises from the ground, slowing and damaging anyone caught in it
Crystals - Crystals spawn at random and provide one random buff or debuff to anybody who collides with them
Death to the Lone - 5 seconds after the event begins anybody who is alone instantly is killed
Battle Hardened - If you have more kills than deaths gain a supercharge buff for 3% for each kill, if you have more deaths than kills gain an armor buff giving 1 armor for each death. If deaths and kills are even gain half of each buff. This buff lasts 90 seconds or until death.
Capture Point - Spawn additional capture points for the rest of the match, anyone standing in them takes 1 damage per second, but generates points for their team.
NEW MAP
The Bazaar
The largest map yet for large scale fights! Enjoy raised platforms to fight on and a giant castle in the center to defend!
QOL IMPROVEMENTS
Created an indicator setting which creates a permanent moving circle on the ground where your casts will be
Created an option
Source
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