Hello Folks. This update includes many balance changes and some important bug fixes. Spells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie.
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Full Mage Fort update
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Repeated intro
Hello Folks. This update includes many balance changes and some important bug fixes.
What changed
1 fix0 additions1 change0 removals
Balance
Server
changedHello Folks. This update includes many balance changes and some important bug fixes.
fixedSpells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes) - Lightning spells have had their damage greatly increased - Lightning spells range/dmg adjusted per mage class orange - firewall initial dmg reduced ~25% - firewall burning effect dmg increased - firenova cooldown increased (8s to 9s) - firenova burning effect dmg increased yellow -pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg. -scatter shot dmg increased, burning effect increased green -pet's spell attack dmg and poison effect increased. -poison mine's poison cloud now inflicts a very potent poison -poison bolt's poison dmg increased red -blood beam damage and rate of fire increased (health drain remains same) black -piercing spikes dmg increased, bleeding effect increased -skeleton minion melee dmg increased 300% white - sanctuary's initial burst range increased from 5m to 8m - sanctuary now correctly inflicts dazed status on enemies hit in the burst level 1 - timer reduced from 210s to 180s - player movement no longer disabled during story sequence Level 2 & 3 - Difficulty increased Settings: - Invert Cannon tilt is now off by default Bug Fixes - Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc) - Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers) - Tutorial lightning tower cost text updated - Wall destruction sounds now obey the SFX volume - fixed an issue that sometimes would throw an exception when building a new wall during the battle
Mage Fort changes
changedHello Folks. This update includes many balance changes and some important bug fixes.
fixedSpells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes) - Lightning spells have had their damage greatly increased - Lightning spells range/dmg adjusted per mage class orange - firewall initial dmg reduced ~25% - firewall burning effect dmg increased - firenova cooldown increased (8s to 9s) - firenova burning effect dmg increased yellow -pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg. -scatter shot dmg increased, burning effect increased green -pet's spell attack dmg and poison effect increased. -poison mine's poison cloud now inflicts a very potent poison -poison bolt's poison dmg increased red -blood beam damage and rate of fire increased (health drain remains same) black -piercing spikes dmg increased, bleeding effect increased -skeleton minion melee dmg increased 300% white - sanctuary's initial burst range increased from 5m to 8m - sanctuary now correctly inflicts dazed status on enemies hit in the burst level 1 - timer reduced from 210s to 180s - player movement no longer disabled during story sequence Level 2 & 3 - Difficulty increased Settings: - Invert Cannon tilt is now off by default Bug Fixes - Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc) - Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers) - Tutorial lightning tower cost text updated - Wall destruction sounds now obey the SFX volume - fixed an issue that sometimes would throw an exception when building a new wall during the battle
Spells (general) - Fixed a bug where piercing spells dealt 2x dmg in some situations (ie. firewall/firenova/piercing spikes) - Lightning spells have had their damage greatly increased - Lightning spells range/dmg adjusted per mage class orange - firewall initial dmg reduced ~25% - firewall burning effect dmg increased - firenova cooldown increased (8s to 9s) - firenova burning effect dmg increased yellow -pet's spell attack dmg and burning effect increased. It will no longer deal zero dmg. -scatter shot dmg increased, burning effect increased green -pet's spell attack dmg and poison effect increased. -poison mine's poison cloud now inflicts a very potent poison -poison bolt's poison dmg increased red -blood beam damage and rate of fire increased (health drain remains same) black -piercing spikes dmg increased, bleeding effect increased -skeleton minion melee dmg increased 300% white - sanctuary's initial burst range increased from 5m to 8m - sanctuary now correctly inflicts dazed status on enemies hit in the burst level 1 - timer reduced from 210s to 180s - player movement no longer disabled during story sequence Level 2 & 3 - Difficulty increased Settings: - Invert Cannon tilt is now off by default Bug Fixes - Fixed a bug that caused piercing type spells to hit the same target twice (firewall, piercing ice, purle vortex, etc) - Addressed an issue causing certain actions to fail with a "duplicate network view id" followed by null reference errors. (This should resolve the various issues building walls and towers) - Tutorial lightning tower cost text updated - Wall destruction sounds now obey the SFX volume - fixed an issue that sometimes would throw an exception when building a new wall during the battle