Hello Folks, This is the first update to Mage Fort on Steam, hurray! Closed beta testing has begun! Expect regular updates and more news soon on additional beta test opportunities. Version 0.
Full notes
Full Mage Fort update
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Repeated intro
Hello Folks, This is the first update to Mage Fort on Steam, hurray! Closed beta testing has begun! Expect regular updates and more news soon on additional beta test opportunities.
What changed
0 fixes0 additions1 change1 removal
Compatibility
Balance
changedHello Folks, This is the first update to Mage Fort on Steam, hurray! Closed beta testing has begun! Expect regular updates and more news soon on additional beta test opportunities.
removedVersion 0.74 changes/additions - Wall Build Areas size increased from 2m to 3.5m (Was too easy for the player to end up on the wrong side of the wall after building it) Tower changes: - All towers base cost reduced by ~15% (This will also reduce the overall cost of upgrading a tower) - Laser Tower spell damage increased by 20% Level_1: -Tower Build Sites moved closer to the walls to increase their sight against enemies right up against the walls. -All build sites correctly display unlocked towers -Story updated! (special thanks to silver_swordsman22!) Level_2: -Win timer was only 10 seconds! Adjusted to correct value of 200s Tutorial changes: -Dialogs now include controller icons with the relevant buttons highlighted. -First tutorial enemies are now a bit less dangerous -Cannon Build Site (Yellow rune) now is visible. This should make it more clear where to build cat cannons -No animals were harmed in the making of this tutorial! Bug fixes: - "The relic was destroyed" text should no longer get stuck if the player leave to the lobby right as the runestone is destroyed. - Cat Cannon fx sync'd properly to all clients
Mage Fort changes
changedHello Folks, This is the first update to Mage Fort on Steam, hurray! Closed beta testing has begun! Expect regular updates and more news soon on additional beta test opportunities.
removedVersion 0.74 changes/additions - Wall Build Areas size increased from 2m to 3.5m (Was too easy for the player to end up on the wrong side of the wall after building it) Tower changes: - All towers base cost reduced by ~15% (This will also reduce the overall cost of upgrading a tower) - Laser Tower spell damage increased by 20% Level_1: -Tower Build Sites moved closer to the walls to increase their sight against enemies right up against the walls. -All build sites correctly display unlocked towers -Story updated! (special thanks to silver_swordsman22!) Level_2: -Win timer was only 10 seconds! Adjusted to correct value of 200s Tutorial changes: -Dialogs now include controller icons with the relevant buttons highlighted. -First tutorial enemies are now a bit less dangerous -Cannon Build Site (Yellow rune) now is visible. This should make it more clear where to build cat cannons -No animals were harmed in the making of this tutorial! Bug fixes: - "The relic was destroyed" text should no longer get stuck if the player leave to the lobby right as the runestone is destroyed. - Cat Cannon fx sync'd properly to all clients
Version 0.74 changes/additions - Wall Build Areas size increased from 2m to 3.5m (Was too easy for the player to end up on the wrong side of the wall after building it)
Tower changes
- All towers base cost reduced by ~15% (This will also reduce the overall cost of upgrading a tower) - Laser Tower spell damage increased by 20% Level_1: -Tower Build Sites moved closer to the walls to increase their sight against enemies right up against the walls. -All build sites correctly display unlocked towers -Story updated! (special thanks to silver_swordsman22!)
Level_2
-Win timer was only 10 seconds! Adjusted to correct value of 200s Tutorial changes: -Dialogs now include controller icons with the relevant buttons highlighted. -First tutorial enemies are now a bit less dangerous -Cannon Build Site (Yellow rune) now is visible. This should make it more clear where to build cat cannons -No animals were harmed in the making of this tutorial!
Bug fixes
- "The relic was destroyed" text should no longer get stuck if the player leave to the lobby right as the runestone is destroyed. - Cat Cannon fx sync'd properly to all clients