In this update3
Full notes
Full MADHOUSE update
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What changed
- Compatibility
- Gameplay
- UI and audio
MADHOUSE changes
CHANGE LOG
GENERAL
Game now features a Pause screen that can be accessed by pressing ESC key, bringing up the Steam overlay, or if the game loses focus (alt+tab) - Game now features an auxiliary save file that stores settings like volume and content setting as well as support for future options like resolution and key bindings -- this was done in its own save file to prevent causing any issues with players' save file for Story during Early Access - Players can now Strafe during Burnout - Charged melee attacks no longer penetrate solid walls - Revolver, Hunting Rifle, and Assault Rifle bullets now penetrate weak breakables (pots, skulls) - Toned down burning effect duration from touching burning objects like bushes
STORY
Added a content warning when starting a new Story game - Added a content toggle that can switch between Uncut and Tamed content - Fixed text wrapping bug - Added speech bubbles to NPCs that have new dialog - Prevented player from activating text boxes when enemies are near the player - The player also enters an invulnerable state when text boxes are open - Fixed bug where you could buy training for Rolling even if you didn't have 50 or more coins - Added Forest area - Added Nightshade enemy - Added Camera item functionality - 1 cryptid available to photograph - Added collision on one of the dirt roads leading to Area 42 to prevent players from getting stuck in the next screen - Fixed a bug where collision in Area 42 was being read on a different level - Added an indication arrow on easily missed Area 42 shortcut - Updated enemy behavior in one area - Fixed a bug where the Bats weren't heeding the dodge state
VERSUS
Added Vlad - Some characters have custom effects for their charged melee attacks now - Fixed bugs with Bozo's Teleportation; he no longer gets stuck in walls or fails to teleport - Ragman can now cancel his special with melee and he will be refunded some Spirit, however opening doors will also now cancel the special, too - Darkvision passive has been improved significantly - Slight buff to Sadistic passive - Slight nerf to Spiky passive - Spiky passive now pops balloons - Created new art assets for Laser Rifle - Fixed bug with Laser Rifle not interacting beyond items you can shoot through - Fixed Laser Rifle's interactions with other burnable objects and levels - Fixed the bug where Laser Rifle doesn't damage players with Body Armor - Fixed the bug where Laser Rifle's sound effect persists on Character Select Screen - Laser beam now emits light in dark levels - Voice effects now scale with SFX volume, but will eventually get their own slider
Source
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