In this update3
Full notes
Full MADHOUSE update
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What changed
- Balance
- Store
MADHOUSE changes
GENERAL
Melee attacks won't pull you forward while strafing
STORY
Dining mechanic added to story mode; have a seat in the diner and order food to permanently increase your health, stamina, and spirit attributes - Added AMS banking system. You can now store and withdraw money at the ATM outside of Grayville's 24-Seven! - Area west of Grayville is accessible but limited by story-driven elements - Made ammo drops scale with ammo on hand; drops will occur more frequently when low in these ammo types but eventually caps, a slightly less generous system than previously - Fixed volume of graveyard track in opening sequences - Did a lot of development on more story elements that are forthcoming in a future update
VERSUS
Player 1 can now back out of Versus Mode to title menu - Fixed "Press J" to join on VS mode when no gamepads are connected -- Currently, only gamepad input is accepted for players 3 and 4. - Malia, a gorgon with the ability to Petrify opponents using her special ability, or Recover from negative status effects like poison, stun, freeze, and curse 3x faster with her passive ability, slithers into Versus Mode - Swamp added to Versus Mode stages, hop in an airboat and cruise your way to victory through his muddy mire - Vlad's TRANSFORM has a one-second buffer of invulnerability when activating - Vlad's DRAIN has been upgraded to VAMPIRIC, which causes charged attacks to home in on targets and bypass armor, stealing health 1:1 with damage (the standard melee attack heals damage divided by two). Hearts also give double health with this passive. - Chuck's Criticals passive now scales with health, so he'll have a higher chance of performing a critical hit (double melee damage) the lower his health is - Mr E's fourth skin has been changed to all-black to reference the Hat Man shadowperson that he's loosely based on - Mr E can no longer start with all stats low or all stats high - Added a Power Up pickup to Versus Mode, a capsule that will boost attack, defense, or speed at random, prioritizing the lowest stat first. This effect lasts for 60 seconds and can stack, with each subsequent Power Up adding an additional 60 seconds in addition to boosting another stat. If all stats are boosted to the max, picking up this item will only extend the duration of the boost. Rage and the Cursed status ignore its boosting effects but the boost will remain when these effects end if it still has duration. - Meat Locker's lighting has been updated for when the power is off, there are now fewer pitch black areas - Fixed bug where Vlad becomes immune to Bear Traps after using Transform to escape from a Bear Trap - Fixed bug where Vlad would be pulled back to train car after using Transform to exit it - Fixed depth sorting on Hyper Cannon beam - Fixed minor bug with character palette not resetting when returning to character selection screen in Versus
Source
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