Full notes
Full MadCowBalls2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
MadCowBalls2 changes
Gamepad support is finaly ready. It is built to handle xbox, playstation and generic controllers but the menu and launcher is not complete. If you start the game in Arcade mode there is no need for keyboard or mouse.
If you open the file MadCowBalls2.ini you can edit the keybindings, Autodetect(on/off), Sensitivity and Movement Acceleration level. I will add these options in the launcher later on.
New Content
Gamepad support Keyboard (No mouse) support Autodetect controller (Start using a gamepad in mid game)
Source
Changelog.gg summarizes and formats this update. How we read updates.
