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Steam News4 May 20179y ago

Build (1.3.4) - New Update Now Available!

OVERVIEW This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando.

In this update2

Full notes

Full M.E.R.C. update

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What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedOVERVIEWThis is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training.
addedTraining of Additional Classes3 new sub-classes, which are Tech Specialist, Medic and Commando.
changedTraining of Additional ClassesTraining takes 7 days to complete - it’s a crash course.
changedSide Mission OptimizationsContinued improvements made to the Sprawl rooftop procedural levels.
changedSide Mission OptimizationsAdditional procedural mission areas to explore.
fixedSide Mission OptimizationsFixed localization issues.

M.E.R.C. changes

  • Trainmap
addedThis is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training.
added3 new sub-classes, which are Tech Specialist, Medic and Commando.
changedTraining takes 7 days to complete - it’s a crash course.
changedContinued improvements made to the Sprawl rooftop procedural levels.
changedAdditional procedural mission areas to explore.

OVERVIEW

This is a smaller update that includes the ability to train your existing units with a new class. There are three additional sub-classes which are Tech Specialist, Medic and Commando. The cost to train a unit is either 10,000 Credits for their first sub class and 15,000 Credits for their second sub-class. While a unit is in training they cannot be used in missions. It takes 7 days for a unit to complete their training. That’s right, in the future, you can be a medic with only 7 days training.

WHAT’S NEW IN 1.3.4:

Training of Additional Classes

  • 3 new sub-classes, which are Tech Specialist, Medic and Commando.

  • Cost to train a unit in their first sub-class is 10,000 Credits.

  • Cost to train a unit in their second sub-class is 15,000 Credits.

  • You can train as many units as you like, but they will not be available for missions while in training.

  • Training takes 7 days to complete - it’s a crash course.

Side Mission Optimizations

  • Continued improvements made to the Sprawl rooftop procedural levels.

  • Additional procedural mission areas to explore.

  • Fixed localization issues.

  • Unity 5.6 plugin upgrades.

WHAT’S COMING NEXT:

We’re currently working on a suite of new story and side missions as well as a new location for players to explore.

Source

Steam News / 4 May 2017

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