Full notes
Full M.E.R.C. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
OVERVIEW
We have some major enhancements in this latest release. First, and most important, as mentioned in the previous release notes, we’ve revamped unit abilities. You’ll now have more choice when upgrading your unit’s abilities. However, for existing saved games, you will need to re-spend your unit’s ability points again. This will take a little time for you to update all your units again but we felt it would be far more frustrating if we auto-spent all those abilities points for you. You should not lose any of your unit’s ability points. For more information, please read below.
WHAT’S NEW IN 1.2.2:
Unit Abilities
All Trait Trees have been updated (Assault, Sniper, Heavy, Engineer, Tech Specialist, Medic & Commando) to have 3-branches for you to unlock.
New Traits have been added such as Stun Grenade, Taunt and Combat Drugs.
Enhancements to traits such as Hacker/Utility Drone, Suppression Fire, Disabling Shot, Proximity Mine, Take Down and EMP Grenade.
Abilities screen usability has been updated.
New Mission Types
Added destroy/disable mission objectives.
Added new optional/secondary mission objectives.
New Snow Weather
Added snow weather effect to side missions.
Additional Updates
Additions and Improvements to the rooftop side missions.
Fixes to Cloak ability in co-op multiplayer.
Fixes to French language version.
Source
Changelog.gg summarizes and formats this update. How we read updates.
