In this update2
Full notes
Full M.E.R.C. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
M.E.R.C. changes
- Trainmap
OVERVIEW
Introducing campaigns and rooftop levels for side missions. We’ve also made a bunch of smaller tweaks and changes to the game.
WHAT’S NEW IN 1.1.1:
Campaigns
x2 campaigns added: Silent Spearhead & Delta Warden.
Campaign rewards.
Playable in co-op multiplayer.
Rooftop Side Missions
Explore the rooftops of Sprawl with new side mission environments.
WHAT TO EXPECT IN NEXT UPDATE:
Below is a list of items that we’re currently working on for the next update. We’ve continued to get great feedback on things you’d like to see and where you feel improvements need to be made. Please keep that feedback coming.
Revamped Unit Abilities tech-trees and interface.
Ability to train units with a new ability.
New traits such as Stun Grenade, Taunt, Combat Drugs
Changes to traits such as EMP Grenade, Proximity Mine, Hacker/Utility Drone etc.
New mission objectives such as Destroy/Disable objects.
Cover improvements such as adding cover to gates.
Additions and Improvements to the rooftop side missions.
Improvements to drones.
NOTE: Because we’re revamping the unit abilities, when the next update is released on Steam, your unit’s tech-trees will be reset and you will need to re-spend the ability points again. You won’t lose any ability points. We apologize in advance but hope the enhancements and choices in the unit’s tech-trees will be something you’ll enjoy, as you customize your mercenaries.
Source
Changelog.gg summarizes and formats this update. How we read updates.
