Full notes
Full M.E.R.C. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
OVERVIEW
This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes.
WHAT'S NEW IN 1.1.8:
New Starting Units
When starting a new game, player will be given 6 units instead of 4.
Units will also generally be levelled up to the point where they can be equipped with a special ability. We’ve found this allows new players to experience using the special abilities sooner in the combat experience. This will also make side-missions a little easier to complete.
Healing
Units will now auto-heal when injured.
Units that go out of action in a battle will be unusable for 5 days {8}Damaged units will automatically heal 20% health each day.
Heal button has now been removed from the Barracks screen.
Long-Term injuries still need to be treated manually from the unit’s details screen. This will cost Credits and time
It will now be clearer in the Unit Details screen when they’re injured.
Having a high reputation level with Aether Care corporation will increase the speed that units will recover
Objective Tracker
Player can now quickly understand where their next objective is by accessing the Objective Tracker. Press O to trigger this.
Arrows will show a path the player can follow to reach their next objective.
Players can also click on an objective’s text in their top-left HUD to trigger this.
No Left Mouse-Click on Cover Objects
Left mouse click in now used only for targeting enemies or to interact with panels.
Right mouse click is used for moving your mercenary units, including clicking on cover.
Players that want the old setup where left-clicks work for cover can turn this back on in the gameplay menu.
Proximity Mine
When triggered by an enemy, it will explode far quicker. This now makes the proximity mine a useful tactic during combat.
Change Unit Name
This already existed but isn’t presented well and will be improved in the following release.
Click on unit’s nickname in the Unit Details screen and you’ll be able to edit it.
Additional Updates
Added more variety and improvements to side mission layouts
Improved unit turning animations when idle
Increased probability of getting LOW and MODERATE risk side missions
Added tooltip to XP bars to show the current and next level requirements
Additional Comms Feed messages when missions are failed
New CEO portraits in mission briefs, for the different corporations as well as the Codex
User Interface updates and clean up to Weekly Expenses Screen
Submit Feedback button added to Pause Menu
Objective Tracker description added to the Codex
Headline text has now been scaled up to make it easier to read
Minor updates to unit balancing to make Sniper unit more valuable against NPC unit’s range
Lots of bug fixes
WHAT TO EXPECT IN NEXT UPDATE
There are some big ticket updates that we’re actively working on. We wish we could get these in your hands sooner but wanted to assure you that we’re listening to your feedback and actively working on a bunch of it.
Updated camera controls: we’re busy working on this but it wasn’t ready for this first update
Campaign missions
New Roof-Top Side Mission Levels
New Rescue mission objectives
Unit radio chatter during missions
Co-Op: Players will share the same loot rewards and heal bonuses
Ability to sell gear back to MercNET for credits
Improvements to standing cover
Improvements to XP points available to be spent on player’s units
Improvements to NPC unit AI when they have their back to the player’s units
Improvements to accuracy logic when units in close proximity to each other
Improvements to combat HUD to make it clearer when enemy units are in sight
Improvements to general presentation of screens
Improvements to Heavy and Sniper weapon balancing
French and German Language Support
Source
Changelog.gg summarizes and formats this update. How we read updates.
