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Steam News31 January 20179y ago

Build (1.1.8) - New Update Now Available!

OVERVIEW This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing.

Full notes

Full M.E.R.C. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions20 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedOVERVIEWThis update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes.
addedNew Starting UnitsWhen starting a new game, player will be given 6 units instead of 4.
addedNew Starting UnitsUnits will also generally be levelled up to the point where they can be equipped with a special ability. We’ve found this allows new players to experience using the special abilities sooner in the combat experience. This will also make side-missions a little easier to complete.
changedHealingUnits will now auto-heal when injured.
changedHealingUnits that go out of action in a battle will be unusable for 5 days {8}Damaged units will automatically heal 20% health each day.
removedHealingHeal button has now been removed from the Barracks screen.

OVERVIEW

This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below. IMPORTANT Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes.

WHAT'S NEW IN 1.1.8:

New Starting Units

  • When starting a new game, player will be given 6 units instead of 4.

  • Units will also generally be levelled up to the point where they can be equipped with a special ability. We’ve found this allows new players to experience using the special abilities sooner in the combat experience. This will also make side-missions a little easier to complete.

Healing

  • Units will now auto-heal when injured.

  • Units that go out of action in a battle will be unusable for 5 days {8}Damaged units will automatically heal 20% health each day.

  • Heal button has now been removed from the Barracks screen.

  • Long-Term injuries still need to be treated manually from the unit’s details screen. This will cost Credits and time

  • It will now be clearer in the Unit Details screen when they’re injured.

  • Having a high reputation level with Aether Care corporation will increase the speed that units will recover

Objective Tracker

  • Player can now quickly understand where their next objective is by accessing the Objective Tracker. Press O to trigger this.

  • Arrows will show a path the player can follow to reach their next objective.

  • Players can also click on an objective’s text in their top-left HUD to trigger this.

No Left Mouse-Click on Cover Objects

  • Left mouse click in now used only for targeting enemies or to interact with panels.

  • Right mouse click is used for moving your mercenary units, including clicking on cover.

  • Players that want the old setup where left-clicks work for cover can turn this back on in the gameplay menu.

Proximity Mine

  • When triggered by an enemy, it will explode far quicker. This now makes the proximity mine a useful tactic during combat.

Change Unit Name

  • This already existed but isn’t presented well and will be improved in the following release.

  • Click on unit’s nickname in the Unit Details screen and you’ll be able to edit it.

Additional Updates

  • Added more variety and improvements to side mission layouts

  • Improved unit turning animations when idle

  • Increased probability of getting LOW and MODERATE risk side missions

  • Added tooltip to XP bars to show the current and next level requirements

  • Additional Comms Feed messages when missions are failed

  • New CEO portraits in mission briefs, for the different corporations as well as the Codex

  • User Interface updates and clean up to Weekly Expenses Screen

  • Submit Feedback button added to Pause Menu

  • Objective Tracker description added to the Codex

  • Headline text has now been scaled up to make it easier to read

  • Minor updates to unit balancing to make Sniper unit more valuable against NPC unit’s range

  • Lots of bug fixes

WHAT TO EXPECT IN NEXT UPDATE

There are some big ticket updates that we’re actively working on. We wish we could get these in your hands sooner but wanted to assure you that we’re listening to your feedback and actively working on a bunch of it.

  • Updated camera controls: we’re busy working on this but it wasn’t ready for this first update

  • Campaign missions

  • New Roof-Top Side Mission Levels

  • New Rescue mission objectives

  • Unit radio chatter during missions

  • Co-Op: Players will share the same loot rewards and heal bonuses

  • Ability to sell gear back to MercNET for credits

  • Improvements to standing cover

  • Improvements to XP points available to be spent on player’s units

  • Improvements to NPC unit AI when they have their back to the player’s units

  • Improvements to accuracy logic when units in close proximity to each other

  • Improvements to combat HUD to make it clearer when enemy units are in sight

  • Improvements to general presentation of screens

  • Improvements to Heavy and Sniper weapon balancing

  • French and German Language Support

Source

Steam News / 31 January 2017

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