Full notes
Full Lyratha: Labyrinth - Survival - Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Lyratha: Labyrinth - Survival - Escape changes
New Skill system! The old ranking system including the experience system was removed Now you get your skill points directly with the Keystones - New balance (enemy/potions/spells) also new spawn rate of enemies - New Portal Machine! As a result of the new machine, the labyrinth sizes have also been revised - Great Performance Upgrade! The workrooms in particular are now running much more system-efficiently - Loading Time reduced! Due to a different loading method and some improvements, the computing times at the start of the game have decreased significantly - Early access warning! Due to many misunderstandings, the game now contains a short text when it starts - Door in the launch room removed - new Fog and Post Processing effects - New “Gamma” methode - Many bug fix
Source
Changelog.gg summarizes and formats this update. How we read updates.
