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Steam News20 March 20263mo ago

Tutorial and Animation Update (v0.3.0.185)

This update focuses on improving the early-game experience, making resource gathering feel better, and cleaning up readability across the UI.

Full notes

Full Luxmithar update

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What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedThis update focuses on improving the early-game experience, making resource gathering feel better, and cleaning up readability across the UI.
addedGuided tutorial breadcrumbs, objective overlays, and minimap target support have been added so key goals are easier to find and follow.
changedResource hit feedback has been updated: trees now shake on impact, while stones and minerals use a tighter vibration effect instead of the old pop animation.
changedMenu and dialog text readability has been improved while keeping the same font, alongside additional polish and fixes.

Luxmithar changes

changedThis update focuses on improving the early-game experience, making resource gathering feel better, and cleaning up readability across the UI.
addedGuided tutorial breadcrumbs, objective overlays, and minimap target support have been added so key goals are easier to find and follow.
changedResource hit feedback has been updated: trees now shake on impact, while stones and minerals use a tighter vibration effect instead of the old pop animation.
changedMenu and dialog text readability has been improved while keeping the same font, alongside additional polish and fixes.

This update focuses on improving the early-game experience, making resource gathering feel better, and cleaning up readability across the UI.

  • The tutorial flow has been rebuilt with clearer onboarding, more reliable startup and reset behavior, and cleaner completion handling.

  • Guided tutorial breadcrumbs, objective overlays, and minimap target support have been added so key goals are easier to find and follow.

  • Tutorial support data and validation have been expanded for lore progression, run setup, and guided objective sequencing to reduce progression issues.

  • Resource hit feedback has been updated: trees now shake on impact, while stones and minerals use a tighter vibration effect instead of the old pop animation.

  • Harvesting is now 10% faster to make resource collection feel snappier and more responsive.

  • Menu and dialog text readability has been improved while keeping the same font, alongside additional polish and fixes.

Source

Steam News / 20 March 2026

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