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Steam News8 March 20264mo ago

Radar Sweep, Shock Wall, and Building Fixes v0.2.2.165

Luxmithar Update v0.2.2.165 This update focuses on minimap behavior, wall-building polish, combat readability, and important bug fixes.

In this update3

Full notes

Full Luxmithar update

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What changed

4 fixes4 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
changedHighlightsReworked the minimap into a radar-style sweep instead of a constant full update.
addedHighlightsAdded contact pings when the radar detects enemies or rare/special resources.
addedHighlightsAdded the new Shock Wall.
changedHighlightsImproved wall placement, rotation previews, footprint alignment, and chained wall building behavior.
removedCombat and Visual ImprovementsRegular bullets no longer emit light.
addedCombat and Visual ImprovementsAdded lightning effects to dangerous boss attacks such as the spinning wall attack.

Luxmithar changes

changedReworked the minimap into a radar-style sweep instead of a constant full update.
addedAdded contact pings when the radar detects enemies or rare/special resources.
addedAdded the new Shock Wall.
changedImproved wall placement, rotation previews, footprint alignment, and chained wall building behavior.
removedRegular bullets no longer emit light.

Luxmithar Update v0.2.2.165

This update focuses on minimap behavior, wall-building polish, combat readability, and important bug fixes.

Highlights

  • Reworked the minimap into a radar-style sweep instead of a constant full update.

  • Added contact pings when the radar detects enemies or rare/special resources.

  • Minimap updates now stop while the game is paused or after defeat.

  • Added the new Shock Wall.

  • Expanded wall visuals with additional stone wall variants.

  • Improved wall placement, rotation previews, footprint alignment, and chained wall building behavior.

Combat and Visual Improvements

  • Regular bullets no longer emit light.

  • Projectile lighting now remains for electric or lightning-style attacks only.

  • Added lightning effects to dangerous boss attacks such as the spinning wall attack.

  • Added extra arc effects to the Shock Wall.

Fixes

  • Fixed rotated wall preview hitboxes not matching the visual rotation.

  • Fixed wall preview footprint alignment issues while building in lines.

  • Fixed oversized wall placement and scaling issues on Reinforced Walls and Shock Walls.

  • Fixed shadow shader/global parameter errors related to the day/night and shadow systems.

  • Improved minimap performance by reducing unnecessary update work.

  • Enemy armor drops have been temporarily disabled until that system is properly implemented.

Source

Steam News / 8 March 2026

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