In this update3
Full notes
Full Luxmithar update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
Luxmithar changes
Luxmithar Update v0.2.2.165
This update focuses on minimap behavior, wall-building polish, combat readability, and important bug fixes.
Highlights
Reworked the minimap into a radar-style sweep instead of a constant full update.
Added contact pings when the radar detects enemies or rare/special resources.
Minimap updates now stop while the game is paused or after defeat.
Added the new Shock Wall.
Expanded wall visuals with additional stone wall variants.
Improved wall placement, rotation previews, footprint alignment, and chained wall building behavior.
Combat and Visual Improvements
Regular bullets no longer emit light.
Projectile lighting now remains for electric or lightning-style attacks only.
Added lightning effects to dangerous boss attacks such as the spinning wall attack.
Added extra arc effects to the Shock Wall.
Fixes
Fixed rotated wall preview hitboxes not matching the visual rotation.
Fixed wall preview footprint alignment issues while building in lines.
Fixed oversized wall placement and scaling issues on Reinforced Walls and Shock Walls.
Fixed shadow shader/global parameter errors related to the day/night and shadow systems.
Improved minimap performance by reducing unnecessary update work.
Enemy armor drops have been temporarily disabled until that system is properly implemented.
Source
Changelog.gg summarizes and formats this update. How we read updates.
