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Steam News30 April 20251y ago

Major Aiming Fix & More

After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause.

Full notes

Full Lurking Danger update

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What changed

1 fix0 additions3 changes0 removals
  • Balance
  • UI and audio
  • Security
  • Gameplay
changedAfter a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to kick in.
changedWith this update, aiming now gets queued as an action. That means if you hold the aim button while performing a melee attack or getting hit, your character will wait until the animation ends and then immediately enter aiming mode. No more missed shots or button gymnastics!
fixedWe’ve also fixed a critical exploit with the early bosses that allowed them to be killed in a way that broke the game—leaving you stuck in a reload loop with no way out.
changedOther bugs have been squashed, and general improvements have been made to ensure a smoother overall experience. Thanks again to everyone who reported these issues. I’m fully committed to making this game the best it can be, so please keep the feedback coming. Apologies for the trouble!

Lurking Danger changes

changedAfter a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to kick in.
changedWith this update, aiming now gets queued as an action. That means if you hold the aim button while performing a melee attack or getting hit, your character will wait until the animation ends and then immediately enter aiming mode. No more missed shots or button gymnastics!
fixedWe’ve also fixed a critical exploit with the early bosses that allowed them to be killed in a way that broke the game—leaving you stuck in a reload loop with no way out.
changedOther bugs have been squashed, and general improvements have been made to ensure a smoother overall experience. Thanks again to everyone who reported these issues. I’m fully committed to making this game the best it can be, so please keep the feedback coming. Apologies for the trouble!

After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-animation, it just stayed held down and you had to release and press it again once the animation finished for the aim to kick in.

With this update, aiming now gets queued as an action. That means if you hold the aim button while performing a melee attack or getting hit, your character will wait until the animation ends and then immediately enter aiming mode. No more missed shots or button gymnastics!

We’ve also fixed a critical exploit with the early bosses that allowed them to be killed in a way that broke the game—leaving you stuck in a reload loop with no way out.

Other bugs have been squashed, and general improvements have been made to ensure a smoother overall experience. Thanks again to everyone who reported these issues. I’m fully committed to making this game the best it can be, so please keep the feedback coming. Apologies for the trouble!

Source

Steam News / 30 April 2025

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