HomeGamesUpdatesPricingMethodology
Steam News26 April 20262mo ago

Performance Issues Finally Resolved!

Performance Issues Finally Resolved! After a long time and a lot of dedication, I believe I’ve finally identified the issue that was causing the game to run very poorly on some devices.

Full notes

Full Lurking Danger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Performance
  • UI and audio
fixedPerformance Issues Finally Resolved!
fixedThe problem was mainly related to controller input, where unnecessary signals were being sent, causing the game to stutter. This has now been fixed, and the game should run much more smoothly, even on less powerful devices. In fact, it should now be possible to play at higher graphics settings than before.
changedI’m taking everything I’ve learned about optimization and bug fixing into future projects to avoid these kinds of issues. Of course, development can be unpredictable—sometimes finding a bug really is like searching for a needle in a haystack—but I’ll continue doing my best to prevent this from happening again or to resolve issues as quickly as possible.

Performance Issues Finally Resolved!

After a long time and a lot of dedication, I believe I’ve finally identified the issue that was causing the game to run very poorly on some devices. After extensive investigation—and thanks to many of you who shared feedback, tested the game, and reported your experiences—I was able to track it down.

The problem was mainly related to controller input, where unnecessary signals were being sent, causing the game to stutter. This has now been fixed, and the game should run much more smoothly, even on less powerful devices. In fact, it should now be possible to play at higher graphics settings than before.

I sincerely apologize to everyone who experienced these issues and inconveniences. It’s been a long and difficult process, but I’m truly grateful for your support and patience. None of this would have been possible without you.

I’m taking everything I’ve learned about optimization and bug fixing into future projects to avoid these kinds of issues. Of course, development can be unpredictable—sometimes finding a bug really is like searching for a needle in a haystack—but I’ll continue doing my best to prevent this from happening again or to resolve issues as quickly as possible.

Thank you, and I’ll see you in the next adventure.

Source

Steam News / 26 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.