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Steam News18 May 20261mo ago

Lured In Demo Available!

The demo is here! Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more!

In this update3

Full notes

Full Lured In update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions8 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedThe demo is here!Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.
changedThe demo is here!Thank you everyone for your continued support and help with playtesting, translating, and more! We've still got so much more in store for Lured In!
addedAdditionsAdded more supported fonts for languages with non-latin alphabets (japanese, chinese, arabic, hebrew)
addedAdditionsAdded a slider to modify your UI scale
addedAdditionsAdded font glyphs for Vietnamese
addedAdditionsAdded tutorials to each minigame, giving a tiny description on how they work (also includes new options in the options menu)

Lured In changes

addedOur 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.
changedThank you everyone for your continued support and help with playtesting, translating, and more! We've still got so much more in store for Lured In!
addedAdded more supported fonts for languages with non-latin alphabets (japanese, chinese, arabic, hebrew)
addedAdded a slider to modify your UI scale
addedAdded font glyphs for Vietnamese

The demo is here!

Our 6 months of work and playtesting has all built up to this moment, and now everyone can play the demo! Explore 5 different fishing zones, 36+ fish, tons of upgrades, research, and more! This launch also comes alongside a new update, v0.4.2.0, which includes a ton of new QOL, rebalancing, and fixes.

Thank you everyone for your continued support and help with playtesting, translating, and more! We've still got so much more in store for Lured In!

Changelog

Additions

  • Added more supported fonts for languages with non-latin alphabets (japanese, chinese, arabic, hebrew)

  • Added a slider to modify your UI scale

  • Added font glyphs for Vietnamese

  • Added tutorials to each minigame, giving a tiny description on how they work (also includes new options in the options menu)

  • Added catch rate percentages to fish in the fishpedia

  • Added a languages tooltip to the languages button

  • Added a panel background to the weather icon in the travel menu

Changes

  • Made it so fonts no longer use your system font as a fallback. This was done so we can spot any broken characters, and make sure things will display properly on web

  • Changed the stats inside of the fishpedia to be in their own little boxes now

  • Changed the weight indicator inside of the keepnet list to be in a separate box

  • Made it so the research and ascension buttons now show locked tooltips when hovered

  • Updated the customer icon to fit with the game's art style better

  • Increased the size of the research icon in the shop stats panel

  • Made it so the fishpedia tab now shows that it requires a research to be unlocked

  • Rebalanced every fish value and passive income to use a new automatic system

  • Made it so the FPS slider now shows an infinity symbol when it reaches 0 (unlimited FPS)

  • Updated all translator credits and translations

Fixes

  • Fixed an issue where buttons weren't wiggling anymore

  • Fixed an issue where the UI shader would break on web

  • Fixed an issue where there was missing font glyphs on web

  • Fixed an issue where the 2x bite rate text was not translating properly

  • Fixed an issue where the "hide fish" button would not be set properly after closing the tank menu

  • Fixed an issue where the cursor changed into a pointing hand when hovering over the root node in ascension or research trees

  • Fixed an issue where having the options menu open and clicking another UI on the bottom tab in the aquarium would softlock the game

  • Fixed an issue where the reeling sound would keep playing

Source

Steam News / 18 May 2026

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