In this update3
Full notes
Full Lured In update
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What changed
- UI and audio
- Gameplay
- Fixes
Lured In changes
This update for Lured In includes the addition of loads of new languages. I wanna give a big thanks to everyone that has helped translate the game so far. I never really expected us to have 40+ languages only a week into the playtest. This update includes a lot of bugfixes, and also a new countdown popup whenever a minigame begins, just to give you a second to realize which one is about to start and get ready.
Changelog
Additions
Added in tons of new languages (huge thanks to all our community translators!)
Added in a new minigame countdown popup you can toggle
Changes
Changed the credits menu to show all translators at the bottom
Increased the zone you can hit inside of the hook minigame
Decreased the maximum speed a row can move the hook in the hook minigame
Tweaked various texts inside of the game to work better for translation
Changed the wait and go popups to be translatable, and also fade in
Updated all translations
Fixes
Fixed an issue where the circle minigame was offset incorrectly
Fixed an issue where tanks would stay as saltwater after ascension
Fixed an issue where text would get cut off in the fishpedia (it now creates a scrollbar)
Source
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