Full notes
Full 星之旅 Lunarium update
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What changed
- Fixes
- Gameplay
- Performance
- Balance
- UI and audio
- Maps
星之旅 Lunarium changes
Important Fixes
Fixed a progression blocker that could occur during the opening shooting tutorial called out by Lune.
Bug Fixes and Improvements
Fixed frame drops caused by the skill effects of the Corrupted Fenrir boss.
Players can now correctly return to the White Reef Archipelago (Day) from the room in Baimiao Village.
Added an option to skip the phase transition cutscene when retrying the final boss fight.
Fixed a potential game crash when loading a save file with all achievements unlocked.
Optimized the lock-on logic and projectile trajectory warnings in the Sea Monster boss fight.
Fixed a bug where the second Dodge could not be canceled after using the Immortal Flower enhanced Dodge.
Corrected the progression count for the chest on the left side of the Volcano Island elevator level.
Fixed an issue where reading the Gardener's letter would cause an infinite loop and soft-lock the game.
Increased player damage reduction in Story Mode difficulty.
Prevented certain situations where the player's hitbox would unexpectedly remain disabled (invincible).
Added a failsafe to allow retrying the fight if the Crimson Dancer boss incorrectly disappears.
Other Optimizations
Optimized some localization text.
Fixed some minor terrain collision issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
