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Steam News28 February 20263mo ago

25K, New Environment and Graphics Settings Update

I really want to thank you ALL, and the new Japanese fans who came in clutch over the last week.

Full notes

Full Luminary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedI really want to thank you ALL, and the new Japanese fans who came in clutch over the last week. We have passed 25,000 Wishlists , actually closing in on 26k today, and I honestly can't thank you all enough for being interested in our little indie game Luminary. With Early Access launch only a few months away , we are still working hard on some important features we want at launch, but things are looking good :) This News also comes with an important Update to the Demo. Here's some of the important bits below.
changedEnvironment RefreshWe have gone through an adjusted just about every aspect of the Demo Environment. Foliage, Rocks, textures/material, lighting, color, etc. Major overhaul that keeps the same feeling and tone, but looks even better. - Rocks now all have a dynamic Material can looks details and high res at any distance while saving on performance - Ground materials are now higher fidelity
changedEnvironment RefreshExposure was blowing out grass and characters, this lighting has been overall adjusted
addedEnvironment RefreshContact shadows have been added to Grass
changedGraphics Settings RefreshThe Graphics settings for AA and Upsampling have had a major quality of life update.
changedGraphics Settings RefreshAll AA settings use the same quality settings now. The AA settings are None, DLAA, DLSS, FSR and TSR

I really want to thank you ALL, and the new Japanese fans who came in clutch over the last week. We have passed 25,000 Wishlists, actually closing in on 26k today, and I honestly can't thank you all enough for being interested in our little indie game Luminary. With Early Access launch only a few months away, we are still working hard on some important features we want at launch, but things are looking good :) This News also comes with an important Update to the Demo. Here's some of the important bits below.

Environment Refresh

We have gone through an adjusted just about every aspect of the Demo Environment. Foliage, Rocks, textures/material, lighting, color, etc. Major overhaul that keeps the same feeling and tone, but looks even better. - Rocks now all have a dynamic Material can looks details and high res at any distance while saving on performance - Ground materials are now higher fidelity

  • Exposure was blowing out grass and characters, this lighting has been overall adjusted

  • Sky is now more vibrant and colorful

  • Contact shadows have been added to Grass

Steam post imageSteam post imageSteam post image

Graphics Settings Refresh

The Graphics settings for AA and Upsampling have had a major quality of life update.

  • All AA settings use the same quality settings now. The AA settings are None, DLAA, DLSS, FSR and TSR

  • Quality settings now match other games, by using the terms Quality, Balanced, Performance, and Ultra Performance

  • DLSS and FSR frame gen are now separated, so you can choose which frame gen you would like to use if any.

For any low end users, I suggest trying FSR Frame Gen, it can work wonders on low end machines.

Bugs

  • The absolutely biggest bug was the one where you would lose the ability to Jump or Dodge, until you got rehit by an enemy. This was a conflict between leveling up or attuning trees and getting hit by an enemy which broke an order of operations. This "Should" be fixed :)

  • Another big bug was Resolution Scale defaulting to 25%, this is no longer a possibility with the whole graphics settings refresh we did. And the Default now is TSR (Balanced) for all new players. You old settings are probably not there anymore and you need to reset what you'd like.

  • A bugs of other little bug fixes and polish i dont remember haha. I want to THANK all of you again. We could not do this without all of your Support. Being a small team of Two, we really rely on word of mouth and all of you helping build out Legion of Luminaries. I can't thank you enough :) And if you want to get more involved, report bugs, or talk more with our community about Luminary, please join our Discord.

Source

Steam News / 28 February 2026

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