Repeated intro
What changed
1 fix0 additions1 change0 removals
changedThis update brings numerous gameplay enhancements based on feedback from the playtest version. Combat controls have been refined for a smoother, more fluid experience. The AI of the basic enemy type has been reworked, making it more responsive and engaging. Additionally, various systems have been fine-tuned to make it a fairer challenge. Switching between melee and ranged combat is now more seamless, and notes are better organized by area for easier reference.
fixedv 0.1.64 Demo C2 added new weapon “Bat” changed footstep sounds for “real world” character added new memo pages added new button prompts for quickslot and heavy attack use added some help with navigating the chapter 2 end section added hint on how to switch weapons added quick swap between melee and ranged weapons three shot speargun upgrade now in Chapter 3 you can now pick up bolts from dead bodies amount of bolts depends on bolts in inventory and amount of bolts stuck in the body some extra hints for the Chapter 2 objective some bolt pickups now only spawn when ammo is low basic enemy overhaul now more reactive fixed some navigation problems in the first level
Lumina Veil changes
changedThis update brings numerous gameplay enhancements based on feedback from the playtest version. Combat controls have been refined for a smoother, more fluid experience. The AI of the basic enemy type has been reworked, making it more responsive and engaging. Additionally, various systems have been fine-tuned to make it a fairer challenge. Switching between melee and ranged combat is now more seamless, and notes are better organized by area for easier reference.
fixedv 0.1.64 Demo C2 added new weapon “Bat” changed footstep sounds for “real world” character added new memo pages added new button prompts for quickslot and heavy attack use added some help with navigating the chapter 2 end section added hint on how to switch weapons added quick swap between melee and ranged weapons three shot speargun upgrade now in Chapter 3 you can now pick up bolts from dead bodies amount of bolts depends on bolts in inventory and amount of bolts stuck in the body some extra hints for the Chapter 2 objective some bolt pickups now only spawn when ammo is low basic enemy overhaul now more reactive fixed some navigation problems in the first level
This update brings numerous gameplay enhancements based on feedback from the playtest version. Combat controls have been refined for a smoother, more fluid experience. The AI of the basic enemy type has been reworked, making it more responsive and engaging. Additionally, various systems have been fine-tuned to make it a fairer challenge. Switching between melee and ranged combat is now more seamless, and notes are better organized by area for easier reference.
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v 0.1.64 Demo C2 added new weapon “Bat” changed footstep sounds for “real world” character added new memo pages added new button prompts for quickslot and heavy attack use added some help with navigating the chapter 2 end section added hint on how to switch weapons added quick swap between melee and ranged weapons three shot speargun upgrade now in Chapter 3 you can now pick up bolts from dead bodies amount of bolts depends on bolts in inventory and amount of bolts stuck in the body some extra hints for the Chapter 2 objective some bolt pickups now only spawn when ammo is low basic enemy overhaul now more reactive fixed some navigation problems in the first level