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Steam News16 March 20263mo ago

Demo Update and release news!

Hey everyone! This update brings many quality-of-life features requested by the community, bringing the game a lot closer to a finished product. We now have multiple save slots and custom keybinds.

Full notes

Full Lumina Veil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

3 fixes7 additions7 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedThis update brings many quality-of-life features requested by the community, bringing the game a lot closer to a finished product. We now have multiple save slots and custom keybinds. There are also a lot of smaller changes, most of them cleaning up placeholders and adding general polish.
changedFor example, the phone icons have now been replaced with the final images, which match the characters. Also, locked doors now show a lock symbol. When interacting with them, the inventory will now open automatically so you can choose the key to unlock them right away.
changedChapter 4 is mostly done. On the gameplay side of things, Lumina Veil is now fully complete, but there are still cutscenes to finish and a list of smaller things to implement and fix. I don’t want to make any promises, but a release date this summer looks realistic. It largely depends on how well testing of Chapter 4 goes, which will start soon.
addedintroduced max carrying amount of certain items
addedadded locked door symbol
addedadded keybinds for keyboard controls

Lumina Veil changes

addedThis update brings many quality-of-life features requested by the community, bringing the game a lot closer to a finished product. We now have multiple save slots and custom keybinds. There are also a lot of smaller changes, most of them cleaning up placeholders and adding general polish.
changedFor example, the phone icons have now been replaced with the final images, which match the characters. Also, locked doors now show a lock symbol. When interacting with them, the inventory will now open automatically so you can choose the key to unlock them right away.
changedChapter 4 is mostly done. On the gameplay side of things, Lumina Veil is now fully complete, but there are still cutscenes to finish and a list of smaller things to implement and fix. I don’t want to make any promises, but a release date this summer looks realistic. It largely depends on how well testing of Chapter 4 goes, which will start soon.
addedintroduced max carrying amount of certain items
addedadded locked door symbol

This update brings many quality-of-life features requested by the community, bringing the game a lot closer to a finished product. We now have multiple save slots and custom keybinds. There are also a lot of smaller changes, most of them cleaning up placeholders and adding general polish.

For example, the phone icons have now been replaced with the final images, which match the characters. Also, locked doors now show a lock symbol. When interacting with them, the inventory will now open automatically so you can choose the key to unlock them right away.

Chapter 4 is mostly done. On the gameplay side of things, Lumina Veil is now fully complete, but there are still cutscenes to finish and a list of smaller things to implement and fix. I don’t want to make any promises, but a release date this summer looks realistic. It largely depends on how well testing of Chapter 4 goes, which will start soon.

For more information you can follow me on X Twitter/X or join our discord.

Patchnotes v 0.3.2 C3

introduced max carrying amount of certain items

added locked door symbol

inventory now opens when interacting with locked door

added keybinds for keyboard controls

added fsr support

added dlss quality selector

updated phone portraits

fixed snapping flashlight when turning

reduced glass door knocking sound volume

addes save slots

fixed bug that caused materials to flicker in sunlight

reduced Entity 8 spawn rate in Storage Area

changed saveroom theme to play when saving

fixed bug that caused enemy navigation to fail

added first person player hand model

changed C-Safe Soldier model

Source

Steam News / 16 March 2026

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