Full notes
Full Ludoria update
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Repeated intro
Greetings Ludorians, After about a week and half of hard work, we want to share with you some of the progress we made for the upcoming battle system! Many of you were interested in a battle system, so we decided to make that our top priority and tackle it as fast as we could. The battle system is one of the core gameplay updates, which adds a lot more fun to the game. Of course it wouldn't make sense to have all those tempting creatures without some action!
What changed
- Gameplay
- Balance
Capturing Ludoroms
With the battle system in place, scanning a ludorom will first initiate a combat between it and the first Ludorom in your inventory. If the player wins the fight, then he will be able to capture that monster.
New stats system
Your Ludoroms will now have their own leveling system, Timer, Health, and SP. Timer has now increased to allow you to stay transformed for a longer time. Timer will not decrease while in combat. Health will decrease in combat mode when damage is received. SP (Skill points) are consumed when a ludorom uses a specific skill. Each skill has a different SP consumption, damage, and proprieties values. SP bar will recharge itself periodically during the combat and outside it. When your Ludorom reaches a new level, its damage power will increase accordingly.
Hit Combos
The player will get Hit Combos points when inflecting successive attacks. Combos point are used to recharge SP faster. The more Combos points, the faster SP will recharge.
Achievements
Another big update we are working on is steam achievements. Once you capture your first Ludorom for example, you will unlock a specific achievement. More details about how to get each achievement will be posted soon.
Steam Cloud
We are also working on integrating steam cloud in Ludoria. That way you won't have to worry about your save files being lost, they will stay synchronized on the cloud.
In-game Objective
Many were having difficulties figuring out what to do in the game, therefore we decided to implement an in-game objective system that will guide you through. Those are just some of the things we are preparing for the next update, once we have that out of the way, we will start on procedural village generation, side quests, fast teleportation portals, and of course more Ludoroms! Thank you, and until then, take care everybody.
Source
Changelog.gg summarizes and formats this update. How we read updates.
