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Steam News29 April 20179y ago

Battle Update

Hello everyone! We are very thrilled to announce the release of our first big update, the battle system!

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Full Ludoria update

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Repeated intro

Hello everyone! We are very thrilled to announce the release of our first big update, the battle system! In this update we implemented the foundation of combat in Ludoria, every Ludorom has a set of special skills, stats and leveling system. https://www.youtube.com/watch?v=D9Lu2aJpwO8 We tried to think about the best suitable combat style that will fit the game genre, and we came up with this design. It makes the fight more focused. You start off with a starter Ludorom (Drago), and then you fight your way to collect more creatures. Collecting monsters requires that you win the fight. After each battle, your Ludorom is awarded with exp and game coins. Ludoroms have 3 main stat bar: Timer bar: The timers allows you to stay transformed for a period of time, if it is depleted, you wont be able to transform to that ludorom, and you will need to charge it in a LudoCell.

What changed

0 fixes6 additions4 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Maps
  • UI and audio
changedHp bar:Main health bar for your Ludorom, decreases as you take damages. When depleted, you loose the fight.
changedSP bar:Skill points are used when performing attacks, each attack consumes a different number of points. Skill points are automatically regenerated.
addedIn game currency:We introduced game currency in this update, however it still has no use. In the next update we will have small villages and shops implemented, then you can use your ingame currency to purchase items.
addedLudoroms spawning:Spawning is still diverse at this time due to the fact that we still don't have enough Ludoroms. But we are already working on a full set of new creatures to be added soon. Wild ludoroms level is increased the further you move away from the center of the world.
addedNew Ludoroms:We have finished the concept of 5 new Ludoroms, and are now being modeled and animated. We will post concept art in another announcement.
addedSteam Achievements:We implement steam achievements with a few ideas that we had, however expect to see more added soon.

Hp bar:

Main health bar for your Ludorom, decreases as you take damages. When depleted, you loose the fight.

SP bar:

Skill points are used when performing attacks, each attack consumes a different number of points. Skill points are automatically regenerated.

Hit Combos

When performing successive attacks, hit combos will accumulate, making your SP regeneration faster.

In game startup objective system:

A simple objective system was implemented to guide you through the first steps of the game, such as starting your first battle, and building your first base. Once each objective is completed, you will be awarded with exp and coins.

In game currency:

We introduced game currency in this update, however it still has no use. In the next update we will have small villages and shops implemented, then you can use your ingame currency to purchase items.

Ludoroms spawning:

Spawning is still diverse at this time due to the fact that we still don't have enough Ludoroms. But we are already working on a full set of new creatures to be added soon. Wild ludoroms level is increased the further you move away from the center of the world.

New Ludoroms:

We have finished the concept of 5 new Ludoroms, and are now being modeled and animated. We will post concept art in another announcement.

Steam Achievements:

We implement steam achievements with a few ideas that we had, however expect to see more added soon.

Building mechanism:

We updated the building mechanism since we felt that the previous method was really limiting the imagination and freedom to build custom structures. We removed the pre-built structures such as the main capsule, and we added barebone components for you to build freely. We added floor tiles, roofs and walls all standalones to be pieced together. We think this way everyone will be able to build their custom base the way they want, and it solved several building bugs we had with the old system, so its a win win. We also added a ramp object to easily access your base when over a hill.

World generation:

The world generation was updated to allow for overhangs and more 'atmospheric' landscape. We also added more details to the terrain surface.

UI:

Improved inventory menu with a better visibility. It also has new panel to preview your Ludorom skills.

Day/Night cycle:

We adjusted the day/night cycle to shrink

Source

Steam News / 29 April 2017

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