Repeated intro
Hello everyone, Just a quick patch following our battle update addressing some issues and bugs reported so far.
What changed
3 fixes1 addition0 changes0 removals
fixedFixed rain chance probability
fixedFixed doors not aligning correctly
fixedFixed a bug preventing a battle from starting when the character is about to level up
addedWhat would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms. Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats. We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages. Please feel free to leave your suggestions and ideas, we love to build this game the way you guys want it to be, this is the reason we chose Early Access route. Thank you.
Ludoria changes
fixedFixed rain chance probability
fixedFixed doors not aligning correctly
fixedFixed a bug preventing a battle from starting when the character is about to level up
addedWhat would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms. Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats. We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages. Please feel free to leave your suggestions and ideas, we love to build this game the way you guys want it to be, this is the reason we chose Early Access route. Thank you.
Fixed rain chance probability
Fixed doors not aligning correctly
Fixed a bug preventing a battle from starting when the character is about to level up
What would you like to see in the next update? Now that we got the combat mechanism out of the way, we will focus on adding a more variety of Ludoroms. Besides that, we plan on adding small villages that are randomly generated and populated with NPCs. Villages will have shops were you can sell and buy items, as well as a recharge station where you can place your Ludoroms to recover their stats. We also plan on adding some sort of portals. Since the world is huge, you may want to go back to your base after a long exploration trip. Using portals you can instantly teleport to different places/villages. Please feel free to leave your suggestions and ideas, we love to build this game the way you guys want it to be, this is the reason we chose Early Access route. Thank you.