Full notes
Full Ludoria update
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Repeated intro
Greetings Ludorians, In our continued efforts to improve the game, we have fixed several bugs, improved gameplay, and added new game features thanks to your feedback and reports, we greatly appreciate that you are part of the team! Without further ado, let's dive right into it:
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
- Server
[Improved] Eagle view mode now has 3 levels, near, far, and world map.
[Improved] Information about scanned monsters is now represented in a new UI located at the right of the screen. It holds a preview of the monster's skills as well. This new method is more elegant and allows you to see the information in a better way.
[Added] We added a seed option to randomize the world generation. Now if you start a new world, you will be presented with a seed input box. Multiplayer is also synchronized depending on the host's seed.
[Improved] Monsters are now easier to target because we improved their hitbox sizes.
[Improved] Some world resources have also been improved to ease targeting.
[Improved] When placing atomic fuser, the terrain is automatically adjusted to create a flat surface around it. Now the radius of this surface has been reduced. Previously causing a problem by creating unwanted steep hills.
[Fixed] Player level and exp is now persistent.
[Fixed] Player does not randomly fly in the air anymore.
[Fixed] Fixed an issue where placing a ludocell near walls would cause them to disappear.
[Fixed] Inventory items and props are now properly saved and persistent.
[Fixed] Fixed an instance where placing a large window would cause it's adjacent wall to disappear.
[Fixed] Fixed an issue where removing a ludorom from it's ludocell would not update the database.
[Fixed] Sometimes re-joining the game would spawn a female character instead of male, this was fixed.
[Fixed] We have increased the speed of the camera zoom in/out, we also capped it's limits.
[Fixed] There was an issue when pressing M (Toggling eagle view) while in collect or target mode, this was fixed by only allowing eagle mode while not using the menus.
[Multiplayer] Fixed a crash caused by joining a host that has a ludocell occupied.
[Multiplayer] Fixed an issue where some items would get duplicated when joining a host.
[Multiplayer] Fixed power lines not displaying properly while in multiplayer mode. We recommend that you start a new save to eliminate any potential issues. As always, if you have any suggestions, bug reports, or feedback, please let us know on the forums, we actively monitoring your requests and we do our best to add them in the game, after all, we are developing this game with your help, and we appreciate that you are part of the team.
Source
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