Full notes
Full Ludoria update
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Repeated intro
Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17:
What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Performance
Light orbs are not showing behind walls anymore
Fixed base building bug where objects would randomly disappear, was caused by an object collision issue.
After removing doors, walls are now restored back.
Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back.
Fixed desert biome not giving resources
Placing your Ludorom in a ludocell is now consistent with your save file
Transforming to a monster now reduces it's energy slowly
Ludocells are now operational and recharge your monster's energy
Ludocell UI panel reflects your monster's energy level accordingly
Fixed an issue with tethered energy cables not conducting power
Ambient light at night was improved
Spamming skills won't stake up anymore causing performance drop
Removed some admin hotkeys shortcuts
Fixed potential underwater crash caused by some graphic cards
Improved collect effects
Thank you again to all of those that helped us with their feedback, much appreciated. And thank you guys for being patient.
Source
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