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Steam News3 March 20179y ago

Hotfixes 2

Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands.

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Repeated intro

Hello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17:

What changed

6 fixes0 additions4 changes2 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedHello Ludorians! We apologies for the yet again delayed release, we know that it's impossible to have a perfect launch, but we try so hard to fix all the showstopping bugs before we pass the game to your hands. Release was planned for 03/02/17, and is now moved to 03/03/17 12:00PM PST The following is a list of fixed bugs as of 03/02/17:
fixedFixed base building bug where objects would randomly disappear, was caused by an object collision issue.
removedAfter removing doors, walls are now restored back.
fixedFixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back.
fixedFixed desert biome not giving resources
changedLudocell UI panel reflects your monster's energy level accordingly
  • Light orbs are not showing behind walls anymore

  • Fixed base building bug where objects would randomly disappear, was caused by an object collision issue.

  • After removing doors, walls are now restored back.

  • Fixed an issue where Ludoroms would not spawn anymore once the player transforms to a monster and then transforms back.

  • Fixed desert biome not giving resources

  • Placing your Ludorom in a ludocell is now consistent with your save file

  • Transforming to a monster now reduces it's energy slowly

  • Ludocells are now operational and recharge your monster's energy

  • Ludocell UI panel reflects your monster's energy level accordingly

  • Fixed an issue with tethered energy cables not conducting power

  • Ambient light at night was improved

  • Spamming skills won't stake up anymore causing performance drop

  • Removed some admin hotkeys shortcuts

  • Fixed potential underwater crash caused by some graphic cards

  • Improved collect effects

Thank you again to all of those that helped us with their feedback, much appreciated. And thank you guys for being patient.

Source

Steam News / 3 March 2017

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