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Steam News22 July 202511mo ago

Progress Update

Steam post imageHello everyone! It’s been an incredibly busy couple of months, and I'm thrilled to share the massive progress made on Loya.

Full notes

Full Loya update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions6 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedThe Living Core: A New Way to Grow
changedThe biggest change is a fundamental redesign of how you upgrade your mobile fortress. The old system didnt really make use of upgrading the core until very late and only required one item. Now, your Core is a living creature that you must nurture.
addedFeed the Core: Instead of using one specific item, you can now feed your Core almost any item you find in the world! From wood and stone to rare monster parts, each item contributes to your Core’s growth.
addedOrganic Progression: Your Core will evolve through multiple tiers, unlocking new abilities like walking, charging, and more. This makes exploration feel incredibly rewarding, as every biome holds new "food" to empower your base.
removedI have removed the intrusive, linear quest log from the top-left of the screen. Your primary guide is now the World Codex , a dynamic in-game encyclopedia that you fill out yourself.
changedDiscover, Don't Follow: As you interact with the world—by fighting monsters, discovering biomes, or crafting items—you'll unlock detailed Codex entries. These entries provide lore, hints on where to find rare materials, and track your major objectives.

Steam post imageHello everyone!

It’s been an incredibly busy couple of months, and I'm thrilled to share the massive progress made on Loya. Your feedback has been invaluable, and based on it, I’ve focused on making the game a cohesive and meaningful adventure.

The Living Core: A New Way to Grow

The biggest change is a fundamental redesign of how you upgrade your mobile fortress. The old system didnt really make use of upgrading the core until very late and only required one item. Now, your Core is a living creature that you must nurture.

  • Feed the Core: Instead of using one specific item, you can now feed your Core almost any item you find in the world! From wood and stone to rare monster parts, each item contributes to your Core’s growth.

  • Organic ProgressionYour Core will evolve through multiple tiers, unlocking new abilities like walking, charging, and more. This makes exploration feel incredibly rewarding, as every biome holds new "food" to empower your base.
  • Energy: No more energy cubes. Now, feeding your Core is the primary way to restore its energy, creating a seamless loop of exploring, gathering, and recharging.

The main Guide: The World Codex

I have removed the intrusive, linear quest log from the top-left of the screen. Your primary guide is now the World Codex, a dynamic in-game encyclopedia that you fill out yourself.

  • Discover, Don't Follow: As you interact with the world—by fighting monsters, discovering biomes, or crafting items—you'll unlock detailed Codex entries. These entries provide lore, hints on where to find rare materials, and track your major objectives.

  • A New BeginningTo introduce this new system, all players will now start on the Lost Portal . Your goal is clear: discover the secrets of this world, grow strong enough to leave, and find your way home.

Steam post image Deeper Systems, Meaningful Choices

I wanted to give more depth and strategic choice to the game.

  • The Forge: The forge is no longer a simple minigame. It is now the central hub for creating dozens of unique weapons, shields, and armor sets. Gear no longer drops from monsters; you must explore the world to find the resources and forge the equipment you need to survive.

  • A More Dangerous World: Biomes have been completely rebalanced. The Mushroom Forest is now a vast, dangerous region, and rare resources like Iron have been moved to the treacherous Mountains, giving you a real reason to push into more challenging areas.

  • Smarter Combat: Giants no longer attack players on sight and can only be damaged by your Core's turrets, reinforcing the core purpose of your mobile fortress. Overall combat responsiveness has also been polished to feel smoother and more impactful.

And So Much More...

Alongside these huge system changes, countless bugs have been squashed and I added a ton of Quality-of-Life improvements, including:

  • Overhauling UI elements for clarity, including the crafting table and furnace.

  • Fixing major progression blockers related to quests and item drops.

  • Improving camera controls and player movement.

This has been a very intense period of development, laying a rock-solid foundation for the future. The game is now more stable, more intuitive, and infinitely more rewarding. The playtests will keep going for a while, if you want to try the game, join the discord and let me know! Thank you for your continued support on this incredible journey.

Source

Steam News / 22 July 2025

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