Full notes
Full Loya update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state!
Once the demo is up and ready I will start working on the other 3 regions!
Of course I also took some time to work on Loya while i was on vacation, here are the latest changes:
Repair system changes
We need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If the player defends with the base to kill monsters, he needs to pay a price. To avoid softlock, we still allow buildings to be repaired for free at the first hp.
Repairing should drain Energy, first hp should be free, then it should cost 1 Energy per 100 hp.
Feeding core triggers the autorepair if base is damaged.
A message now warn the player that auto repair needs Energy to fully restore buildings.
New base->world collision system
Your buildings now take damage if they collide with the environement.
Your building do damage to trees when they collide with them.
Game feel/Combat
Fixed some animations where the attack animation was faster that the slash effect
Fixed jump animation, it will no longer play the run animation while on air
When you roll, your character is highlighed showing IFrame duration
QOL
During the tutorial, the crafting table is now highlighted in the Building UI (Tab)
If you have completed the tutorial and don't have a core, it will be highllighted in the building UI
The feeding UI action button shows 'Evolve' when the core is ready to be upgraded
Source
Changelog.gg summarizes and formats this update. How we read updates.
