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Steam News1 September 202510mo ago

Back from vacation + Patch notes

I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state! Once the demo is up and ready I will start working on the other 3 regions!

Full notes

Full Loya update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions9 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedRepair system changesWe need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If the player defends with the base to kill monsters, he needs to pay a price. To avoid softlock, we still allow buildings to be repaired for free at the first hp.
changedRepair system changesRepairing should drain Energy, first hp should be free, then it should cost 1 Energy per 100 hp.
changedRepair system changesA message now warn the player that auto repair needs Energy to fully restore buildings.
changedNew base->world collision systemYour buildings now take damage if they collide with the environement.
changedNew base->world collision systemYour building do damage to trees when they collide with them.
fixedGame feel/CombatFixed some animations where the attack animation was faster that the slash effect

I'm back everyone! Vacation was great and i'm now pumped to get Loya in a demo ready state!

Once the demo is up and ready I will start working on the other 3 regions!

Of course I also took some time to work on Loya while i was on vacation, here are the latest changes:

Repair system changes

We need a cost for auto repair, by making it free, player can just use the base as a permanent shield. If the player defends with the base to kill monsters, he needs to pay a price. To avoid softlock, we still allow buildings to be repaired for free at the first hp.

  • Repairing should drain Energy, first hp should be free, then it should cost 1 Energy per 100 hp.

  • Feeding core triggers the autorepair if base is damaged.

  • A message now warn the player that auto repair needs Energy to fully restore buildings.

New base->world collision system

  • Your buildings now take damage if they collide with the environement.

  • Your building do damage to trees when they collide with them.

Game feel/Combat

  • Fixed some animations where the attack animation was faster that the slash effect

  • Fixed jump animation, it will no longer play the run animation while on air

  • When you roll, your character is highlighed showing IFrame duration

QOL

  • During the tutorial, the crafting table is now highlighted in the Building UI (Tab)

  • If you have completed the tutorial and don't have a core, it will be highllighted in the building UI

  • The feeding UI action button shows 'Evolve' when the core is ready to be upgraded

Source

Steam News / 1 September 2025

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