Full notes
Full Loya update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
The game was a lacking a little bit in immersion, asking you to punch trees without a reason. I'm adding an intro mission that should bring a little more context and combat before switching to the crafting part.
Added a new starting quest when you create a new character. You now start in the Autumn biome. - Added a new npc that gives you your mission when you create a new character, he disappears after the start quest. - The autumn biome has beed added back to the world map, it found east. - Added chains of mountains around biomes that are not the autumn biome. - Added random noise to the permanent snow line in mountains. - Reduced fall damage by 50% - Added a new quest objective type: "Death" - Added the "Mysterious Man" npc.
Fixed a bug with the ice biome main quest where there was no indicator for the village's position.
Source
Changelog.gg summarizes and formats this update. How we read updates.
