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Steam News12 May 20242y ago

Patch 0.324a

After pixel pitch, watching Asmongold and the juges play made me realize the starting area felt a little empty, and the animation could use some love.

Full notes

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What changed

2 fixes7 additions3 changes2 removals
  • Balance
  • Server
  • Gameplay
  • UI and audio
  • Fixes
addedI added 200 new playtesters, if you have the chance to play, let me know how it went, it helps me improve the game!
addedI'm also adding a new public server, this will allow me to see people playing directly and test how chaotic it can get!
addedNew:
addedAdded a public server! Check the public server tabs to see all public servers. (note that the experince in a public server can be degraded as anyone can destroy your buildings)
addedAdded a permanent light on your character that only activates when you are in dark areas (dense forest etc...)
changedIncreased the trees density in the starting area (x2)

After pixel pitch, watching Asmongold and the juges play made me realize the starting area felt a little empty, and the animation could use some love.

I added 200 new playtesters, if you have the chance to play, let me know how it went, it helps me improve the game!

I'm also adding a new public server, this will allow me to see people playing directly and test how chaotic it can get!

New:

  • Added a public server! Check the public server tabs to see all public servers. (note that the experince in a public server can be degraded as anyone can destroy your buildings)

  • Added a permanent light on your character that only activates when you are in dark areas (dense forest etc...)

  • A chat bubble now pops up when you type in game. The chat icon also adapt to the chat content to an extend.

Changes:

  • Increased the trees density in the starting area (x2)

  • Added a yellow highlight for the tutorials UI

  • Changed the crafting UI background to transparent

  • The run animation without weapons has been changed.

  • Added a missing jump start animation.

Bugs

  • Fixed a bug with slimes where they would not properly synchronize their height.

  • Environmental damage sources will no longer be shown as "fall damage" in death recap

  • Fixed a bug with global entities (giant golem, giant snake) where they would not be properly synchronized when the player would be too far.

  • The npc update loop no longer blocks the main thread, an other source of freezes that was removed.

Source

Steam News / 12 May 2024

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