Full notes
Full Loya update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
The snow and desert biomes have been added to the main world.
Desert biome: - Added a new sub biome: Desert Oasis. - Added the following monsters in the desert biome: - Desert slime - Medium desert slime - Huge desert slime Snow biome: - Added the main point of interest for the snow biome: The snow temple. Contains the dungeon entrance. - Reworked the snow biome's height generation logic. - Added the following monsters in the ice biome: - Angry ice flower - Blue Carnivorous plant - Angry flower - Confused plant - The ice golem's design has been improved - Mithril and Gold should now be found in the snow biome. - Replaced rain with snow in the snow biome.
Changes: - The red damage indicator ui will now only be displayed if you take damage equivalent to 5% or more of your max hp. - The freezing and overheat debuffs now activate after 60s (was 20) - Scroll of ice shield and Potion of ice resistance now reset the freezing environemental effect. - Your core's tier now limits your character's max level (+5 max level per tier level). - The overheat and freezing debuffs will now be reset on death.
Other: - Maps can now have versions, if a version is changed, the persistent world objects will be regenerated (trees etc...) - Added LOD levels for the snow biome trees. - Added the following building blocs: - Stone floor - Stone wall - Stone window - Stone door
Bugs: - Fixed a bug with the lights optimizer keeping the lights on event when they were out of range. - Forged wands now have the proper offensive skill. - Fixed a bug where the JumpEnd animation would be triggered when walking down in a ramp. - Fixed a bug with the warrior's hotkeys were not working as intented. - Fixed a bug where the chat ui would stay in edit mode blocking all inputs. - Fixed a bug where the tooltip ui would spawn behind the crafting table ui.
Source
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