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Steam News27 December 20256mo ago

STEAM PATCH NOTES - Alpha Patch 8.4

TEMPLES & MAGIC SYSTEM Major Temple Overhaul Magic Levels now persist across runs as intended - pay once, unlock forever Level 1 (Awakening): 1 Boss Soul - unlocks base blessing pool Level 2 (Embrace the Rage): 5 Boss S

Full notes

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What changed

27 fixes3 additions12 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Events
  • UI and audio
  • Performance
addedMajor Temple OverhaulLevel 2 (Embrace the Rage): 5 Boss Souls - adds powerful mid-tier blessings
fixedMajor Temple OverhaulFixed blessing accumulation bug where blessings would stack across runs instead of resetting
addedMajor Temple OverhaulBlessings now correctly reset at the start of each new run while Magic Level persists
fixedBlessing System FixesFixed Rage Scaling blessing - now properly reads Might stacks instead of calling non-existent function
fixedBlessing System FixesFixed Undying Rage blessing - now triggers on ANY fatal damage, not just blood price self-damage
fixedBlessing System FixesUndying Rage is now once per run (high risk, high reward) instead of once per battle

TEMPLES & MAGIC SYSTEM

Major Temple Overhaul

  • Magic Levels now persist across runs as intended - pay once, unlock forever

  • Level 1 (Awakening): 1 Boss Soul - unlocks base blessing pool

  • Level 2 (Embrace the Rage): 5 Boss Souls - adds powerful mid-tier blessings

  • Level 3 (Blood Demands Blood): 10 Boss Souls - unlocks devastating high-risk blessings

  • Fixed blessing accumulation bug where blessings would stack across runs instead of resetting

  • Temple now properly limits to one blessing selection per visit

  • Blessings now correctly reset at the start of each new run while Magic Level persists

Blessing System Fixes

  • Fixed Rage Scaling blessing - now properly reads Might stacks instead of calling non-existent function

  • Fixed Undying Rage blessing - now triggers on ANY fatal damage, not just blood price self-damage

  • Undying Rage is now once per run (high risk, high reward) instead of once per battle

  • Fixed blessing sync between WeaponEnchantmentSystem and WrathStrikeSystem

Note: Magic Levels 2 and 3 need more testing - please report any issues!

PERFORMANCE OPTIMIZATIONS

Blood Lightning System Overhaul

  • Preloaded all 18 lightning sound effects at startup instead of loading per-trigger

  • Cached gradient textures - single GradientTexture2D created once, reused for every flash

  • Cached node references (relic handler, weapon relic, status handler) at battle start

  • Converted blessing lookups from Array O(n) to Dictionary O(1)

  • Added trigger chance caching - only recalculates when blessings actually change

  • Fixed SwordGlowCapture instantiation to prevent type mismatch errors

Shader Performance

  • Significant improvements to shader rendering

  • Reduced gradient texture recreation overhead

  • Better memory management for visual effects

General Optimizations

  • Relic activation timing improved (0.15s interval for snappy feedback)

  • Reduced debug logging overhead in production builds

RELICS & TRIGGERS

Relic Fixes

  • Fixed relics initializing multiple times causing signal spam and lag

  • Fixed Echo Dagger triggering multiple times per damage event

  • Fixed Heavy Tome relic activating every turn instead of once per combat

  • Fixed Paper Hands relic not triggering at start of turns

  • Fixed relic reroll accidentally removing weapon relic (now protected)

  • Fixed Blessing of Strength granting +1 max mana on every battle load

Scroll Fixes

  • Fixed Scroll of Healing disappearing instead of properly stacking

BALANCE CHANGES

  • Undying Rage blessing changed from once-per-battle to once-per-run

  • Blood Lightning trigger chances rebalanced across all 13 blessings

  • Status effect tooltip format improved (now shows "1 damage per stack" instead of total)

BUG FIXES

Portal & Run Preservation

  • Fixed Dark Words portal not preserving deck, relics, gold, and blessings when restarting

  • Portal restart now correctly maintains all your gear and progression

Battle System

  • Fixed Avatar of War status not triggering at start of turn

  • Fixed Vengeful Strike dealing double damage incorrectly

  • Fixed status effects (like Exhaust shaders) persisting after expiration

  • Fixed crash when attacking freed enemy nodes

Save/Load

  • Fixed crash when loading corrupted save files (now gracefully returns to menu)

  • Fixed moonlight crash when loading saves in nighttime environments

UI & Visuals

  • Fixed prestige not unlocking after winning the game

  • Fixed map display scaling issues (legacy 640x480 resolution cleanup)

  • Fixed duplicate healing floating text

  • Fixed map path lines barely visible - now with golden glow effect

  • Fixed extra button backgrounds in palace confirmation dialog

AUDIO

  • More soundtrack songs removed from rotation during quality pass

  • Music system optimizations continue

  • Volume normalization improvements

PRESTIGE MODE

  • Fixed elite buffs not appearing on dungeon bosses at prestige levels 1, 3, etc.

  • Elite buff detection now properly covers all fight types:

    • Elite fights (all acts)

    • Guardian fights (before dungeons)

    • Dungeon bosses

    • Act bosses

KNOWN ISSUES

  • Magic Level 2 and 3 blessings need additional testing

  • Some Level 3 blessings (blood_debt, true_seeing) may have implementation gaps

WHAT'S NEXT

Continued polish and bug fixes based on alpha feedback. Boss and enemy content expansion coming in future patches.

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Thank you for helping us test Low Magic, They Said!

Source

Steam News / 27 December 2025

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