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Steam News20 November 20257mo ago

Low Magic, They Said! - Alpha Patch 7

🎨 NEW: Complete Visual Effects Engine Status Effect Shaders: Implemented 20+ visual overlays for all game statuses including: Poison, Burn, Block, Exposed, Open Wound Shield Spikes, Deflective Aura, Bloodthirst, Battle

Full notes

Full Low Magic They Said update

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What changed

8 fixes3 additions18 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
  • Security
added🎨 NEW: Complete Visual Effects Engine
changedRaging Fury, Battle Frenzy, Avatar of War, Ancestral Might
addedImpact Swoosh System: Added dynamic curved wind effects on hits that scale with damage
changedShader Cycling: Multiple status effects now elegantly cycle every 2 seconds
changedImproved animations and transitions
addedπŸ‘Ύ NEW: Slimescroll Enemy

Low Magic They Said changes

added🎨 NEW: Complete Visual Effects Engine
changedRaging Fury, Battle Frenzy, Avatar of War, Ancestral Might
addedImpact Swoosh System: Added dynamic curved wind effects on hits that scale with damage
changedShader Cycling: Multiple status effects now elegantly cycle every 2 seconds
changedImproved animations and transitions

🎨 NEW: Complete Visual Effects Engine

Status Effect Shaders: Implemented 20+ visual overlays for all game statuses including:

Poison, Burn, Block, Exposed, Open Wound

Shield Spikes, Deflective Aura, Bloodthirst, Battle Scars

Raging Fury, Battle Frenzy, Avatar of War, Ancestral Might

Rust Aura, Mana Drain, Fakeout, Blood Oath, Palace Training

Protection, Sacrifice, Wind Wall, Boneclad, Prestige Power, Scent of Blood

Impact Swoosh System: Added dynamic curved wind effects on hits that scale with damage

Auto-Removal: All visual effects now automatically clean up when statuses expire or entities die

Shader Cycling: Multiple status effects now elegantly cycle every 2 seconds

Note: Effects are being actively refined - expect visual polish in upcoming patches

πŸ›οΈ Little Palace Enhancements

Enhanced graphics and visual quality

Improved animations and transitions

Better atmospheric effects and polish

πŸ‘Ύ NEW: Slimescroll Enemy

🎡 Music & Audio Improvements

Expanded music library across multiple categories

Improved ambient sound systems

Fixed Echo Chamber relic sound system to use proper audio manager

Enhanced audio positioning and spatial effects

⚑ Enhanced Combat Visuals

Floating Damage Numbers: Repositioned and separated for clarity

Regular attack damage and lightning damage no longer overlap

80 pixels horizontal + 50 pixels vertical separation

Lightning Effects: Fixed Wrath Strike lightning to hit precise enemy positions

Blood Splatter: Improved positioning to hit torso area instead of feet

Random polar distribution within 60-pixel radius

Better visual feedback for all damage types

πŸ› Major Bug Fixes

Memorial Shrine Exploit: Fixed space bar spam allowing 50+ relic selections (Sorry Jack!)

Savage Instinct: Fixed card hanging when turn ended during discard selection

Wrath Strike: Resolved timing issues with lightning damage triggering

Block Shaders: Fixed removal when block reaches zero

Discovery Effect: Fixed UI hanging issues with await chains

Victory Loop: Fixed infinite battle victory detection when enemies died

Shader Artifacts: Cleaned up visual squares/lines in:

Palace Training (grid edges)

Sacrifice (spiral seams)

Bloodthirst (phase boundaries)

Boneclad (square geometry)

✨ Polish & Quality of Life

Improved shader transparency and color consistency

Better visual feedback for status applications

Enhanced combat hit feedback with multi-layered effects

Smoother transitions between visual states

Performance optimizations for shader systems

Console debug improvements for effect tracking

πŸ”§ Technical Improvements

Implemented defensive programming patterns for async operations

Better signal management preventing memory leaks

Improved node cleanup on scene transitions

Enhanced error handling in visual effects systems

Optimized shader overlay management

Known Issues: As this is an active alpha build, some visual effects may exhibit minor artifacts or performance variations on different hardware configurations. We're continuously monitoring and refining these systems based on your feedback.

Source

Steam News / 20 November 2025

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