Update log
Full Low Magic Age update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
Hirable Expert NPCs:
Guide
Guides can help your party move quickly through difficult terrains, and can also gather supplies.
Alchemist
Alchemists make all sorts of potions.
Improved Potions:
Added 17 new potions, now 29 in total: Cure Wounds Aid -- Haste Good Hope Heroism -- Bulls Strength Cats Grace Bears Endurance Foxs Cunning Owls Wisdom Eagles Splendor Rage -- Mage Armor Shield Of Faith Protection from Arrows Resist Energy Protection from Energy Blur Displacement -- Lesser Restoration Delay Poison Neutralize Poison Remove Fear Remove Paralysis Remove Blindness/Deafness Remove Disease Remove Curse -- Darkness Daylight
Stores sell more types of potions Adjusted prices of some potions Right-click to use potions Improved Aid potions Optimized visual effects of using potions Show condition icons on portraits out-of-combat Show condition list in portrait tips out-of-combat
Others: NPC weekly rate cut in half and reduced significantly hiring costs, etc. Updated French text (by Soifran) Updated Japanese text (by Rokusai Katsushika)
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Source
