Full notes
Full Lovely Traps Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Lovely Traps Dungeon changes
quick Fixes :
Ascent road "form" issue
Some ledges sending character "slide" in air (mistake in last patch)
Impact after fall animation now adapt to energy correctly
Fullscreen headless window can be used again but it could prevent a perfect sync with the screen and create "tearing". The game adjusts frame pacing very tightly to lower input lag as much as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
