Full notes
Full Lovely Traps Dungeon update
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What changed
- Gameplay
- Fixes
- UI and audio
Lovely Traps Dungeon changes
Improvements :
Better sliding fluidity
Level 1 now streams it's content more to use less memory
Post Process improvement to make visuals smoother
Funny little effect when falling and touching the ground hard
Optimised level 3 palm tree to use less budget
Some level design elements have been tweaked to be more "natural"
Gamepad tracking cam was "tuned" to no longer go crazy at high speed
Fixes :
"Superman" Physics bug during sliding
Abnormal almost infinite jumps against surfaces
Falling from a ledge like a "slide" bug
Some red panels were not hurting player on contact
Some visual indicators not being obvious enough have been fixed
Some creatures committed suicide (0_0')
Attack button appears in input bindings
Mouse click is recorded when choosing a key binding
Sword attack no longer gets stuck
Source
Changelog.gg summarizes and formats this update. How we read updates.
