Hello everyone! Though times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot!
Full notes
Full Lost Paws update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
3 fixes3 additions7 changes1 removal
UI and audio
Maps
Gameplay
changedThough times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot!
changedEnhanced World MapOur previous map, despite all its glory, ran into a problem most disagreeable. This issue concerned barricades (and maybe a few misplaced happy little trees). It had come to our attention that the players yearned for greater visual clarity on their maps, and clearly our advanced GPS systems just weren't cutting it. So we went back to the drawing board, for the maps clearly needed to update for major obstructions along our wayward dog's journey, much like internet maps informing you of your impeding doom up ahead on a roadway.
changedEnhanced World MapHere is an example of what the World Map looks like now when you're starting out fresh-faced
changedEnhanced World MapHere is an example of what the World Map looks like now when you've unlocked many major pathways
fixedCat Trader Sell FixesFollowing our full release in November, it became clear that the local Cat Traders were collectively in on a shell game targeting all fluffy dogs! This was obviously unacceptable, and maybe a little unintentional, so we got to work ensuring fair economic play was occurring for animals of all shapes, sizes, and floof.
removedCat Trader Sell FixesCat Traders now no longer report incorrect size restraints on how much inventory you have left
Lost Paws changes
changedThough times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot!
changedOur previous map, despite all its glory, ran into a problem most disagreeable. This issue concerned barricades (and maybe a few misplaced happy little trees). It had come to our attention that the players yearned for greater visual clarity on their maps, and clearly our advanced GPS systems just weren't cutting it. So we went back to the drawing board, for the maps clearly needed to update for major obstructions along our wayward dog's journey, much like internet maps informing you of your impeding doom up ahead on a roadway.
changedHere is an example of what the World Map looks like now when you're starting out fresh-faced
changedHere is an example of what the World Map looks like now when you've unlocked many major pathways
fixedFollowing our full release in November, it became clear that the local Cat Traders were collectively in on a shell game targeting all fluffy dogs! This was obviously unacceptable, and maybe a little unintentional, so we got to work ensuring fair economic play was occurring for animals of all shapes, sizes, and floof.
Though times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot!
Enhanced World Map
Our previous map, despite all its glory, ran into a problem most disagreeable. This issue concerned barricades (and maybe a few misplaced happy little trees). It had come to our attention that the players yearned for greater visual clarity on their maps, and clearly our advanced GPS systems just weren't cutting it. So we went back to the drawing board, for the maps clearly needed to update for major obstructions along our wayward dog's journey, much like internet maps informing you of your impeding doom up ahead on a roadway.
Here is an example of what the World Map looks like now when you're starting out fresh-faced
Here is an example of what the World Map looks like now when you've unlocked many major pathways
Cat Trader Sell Fixes
Following our full release in November, it became clear that the local Cat Traders were collectively in on a shell game targeting all fluffy dogs! This was obviously unacceptable, and maybe a little unintentional, so we got to work ensuring fair economic play was occurring for animals of all shapes, sizes, and floof.
Cat Traders now no longer report incorrect size restraints on how much inventory you have left
Other Changes / Sound Improvements
Crowds now have many new sounds to respond to barks and bonks
Certain Quest Items now have a special sound added to them when acquired in game
Fixed a bug involving the loss of an important Quest Item due to some dubious selling habits
Made several archways in the Government District respect the laws of gravity better
Reduced a certain Green Bag's stealth skill in Beaver Town to make it easier to find
Fixed a door in the Government District that may have allowed you to fall into The Backrooms.
And several more!
Thanks for reading all about our new story on the Map & Sounds Overhaul! Going into a jolly winter time, our canine friend will be back with more surprises, and many more improvements planned on the horizon. Thanks again for checking the update and we'll see you in the next one!