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Steam News3 August 202615d ago

Patch 0.8.2.1

Changelog: Adjusted stimulant spawn chances for PvE bots and Echo squads Each defibrillator purchase now increases its price by 100,000 Adjusted protection values for body armor and helmets Reworked the economy for play

In this update1

Full notes

Full Lost Lives update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions10 changes0 removals
  • Balance
  • Store
  • Gameplay
  • Events
  • Fixes
  • UI and audio
changedChangelog:Adjusted stimulant spawn chances for PvE bots and Echo squads
changedChangelog:Each defibrillator purchase now increases its price by 100,000
changedChangelog:Adjusted protection values for body armor and helmets
addedChangelog:Reworked the economy for players joining a match already in progress: in Team Deathmatch they now receive money for the rounds already played and the average XP across all players in the match, instead of extra gear as before in Endless the extra gear now depends on the current wave — the more waves cleared, the better the gear
changedChangelog:Newly purchased items are now equipped automatically in Team Deathmatch
changedChangelog:Adjusted bot retreat logic, which should potentially fix the issue where bots in Endless hid from players instead of pushing them

Lost Lives changes

changedAdjusted stimulant spawn chances for PvE bots and Echo squads
changedEach defibrillator purchase now increases its price by 100,000
changedAdjusted protection values for body armor and helmets
addedReworked the economy for players joining a match already in progress: in Team Deathmatch they now receive money for the rounds already played and the average XP across all players in the match, instead of extra gear as before in Endless the extra gear now depends on the current wave — the more waves cleared, the better the gear
changedNewly purchased items are now equipped automatically in Team Deathmatch

Changelog:

  • Adjusted stimulant spawn chances for PvE bots and Echo squads

  • Each defibrillator purchase now increases its price by 100,000

  • Adjusted protection values for body armor and helmets

  • Reworked the economy for players joining a match already in progress:

    • in Team Deathmatch they now receive money for the rounds already played and the average XP across all players in the match, instead of extra gear as before

    • in Endless the extra gear now depends on the current wave — the more waves cleared, the better the gear

  • Newly purchased items are now equipped automatically in Team Deathmatch

  • Adjusted bot retreat logic, which should potentially fix the issue where bots in Endless hid from players instead of pushing them

  • Reworked camera shake at the medium view area; the settings option now also affects camera recoil when firing

  • Increased end-of-match money and XP rewards in Team Deathmatch

  • Changed the weapon pool for Echo squads, added the black M4A1

  • Bots at the transmitter behave more aggressively

  • Adjusted bot difficulty in uneven team setups in Team Deathmatch

  • Health bars now display correctly for players who join mid-match in Team Deathmatch

  • Improved spectating after death

  • Fixed a bug: on clients, bot bullets visually came out of the body instead of the weapon barrel

  • Fixed a bug: bots would not fire while aiming downwards due to a false positive in the barrel obstruction check

  • Fixed a bug: bot ladder sounds were not played on clients

  • Fixed a bug: wrong ammo type when reloading

  • Fixed a bug: incorrect spawns in PvP

  • Fixed a bug: bots with the FAMAS shot through walls

  • Fixed a bug: the upgrades menu opened after death in Gun Game

  • Fixed a bug: as a client it was possible to interact with loot containers in Gun Game

  • Fixed a bug: after the final death in Endless, free camera spectating started instead of spectating a teammate

  • Fixed a bug: weapon kill progress was not shown on clients in Gun Game

Source

Steam News / 3 August 2026

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