In this update1
Full notes
Full Lost Lives update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
- Maps
- Performance
Lost Lives changes
Changelog:
Added “Team Battle” - a 4v4 mode (with settings for 1v1, 2v2 and 3v3) where the goal is to eliminate the enemy squad. The match is played in rounds, and the team that wins a certain number of rounds wins the match
Added “Gun Game” - a mode where it's every player for themselves, starting with the first weapon on the list. Kills move you up the weapon list, while dying to a knife moves you down a level. Goal: work through the entire weapon list and get a kill with the last one
A subtask system has been added to Co-op. In every match, random objectives are given in addition to killing enemies: find documents, kill a boss, activate and defend transmitters.
Added a leaderboard with the following sections: money earned per account, money from selling loot, points for PvE kills, points for PvP kills (different amounts of points for different bot difficulties)
On the first day of every month the leaderboard resets, and the winners of the previous leaderboard are preserved
- Added an automatic host migration systemwhen the current host disconnects from the game, a new host will be assigned automatically instead of disconnecting all clients
Added the Supporter Pack - a way to support development. It is a DLC with unique clothing, a mask, a knife and badges in the menu, lobby, statistics and chat. Available for purchase via Steam
Added new weapon: FAMAS - a 5.56 caliber rifle with a 3-round burst fire mode
Added new usable items:
IFAK first aid kit - the Western equivalent of the regular first aid kit
Bemitil stimulant - a temporary increase to speed and energy regeneration, and ignores the encumbrance effect
Adrenaline auto-injector - briefly grants strong health and energy regeneration
Ketamine auto-injector - reduces incoming damage and blocks sprinting for its duration
Modafinil stimulant - speeds up all character actions (reloading, weapon swapping, grenade throws, etc.)
Anaprilin auto-injector - improves weapon accuracy for its duration
XR-9 combat stimulant - increases rate of fire and increases incoming damage for its duration
Added an overdose effect when using more than 3 stimulants at the same time - this results in severe health loss
Added visual and audio effects for stimulant use
- Improved effect displaythe HUD now shows the remaining duration of active buffs, and a list of effects with descriptions has been added to the inventory
Added a defibrillator to Endless mode - an expensive item that grants an extra respawn to yourself or an ally, or revives a dead ally with no respawns left
Added a radio mode for Team Battle, Co-op and Endless mode: the ability to talk to your team at any distance (C key by default)
Added chat channels (All, Team) in team mode
Added the ability to sell purchased upgrades
Changed the P90:
Slightly reduced spread when firing in bursts
Slightly increased penetration through cover
Damage has been reduced
Accuracy recovery rate has been reduced
Changed the VSS:
Increased spread when firing in bursts
Slightly increased recoil
Accuracy recovers faster between bursts
Changed the AS “Val”:
Improved accuracy when firing in bursts
Accuracy recovers faster between bursts
Changed the RPK:
Reduced rate of fire
Significantly reduced spread when firing in bursts
Improved first shot accuracy
Slightly reduced recoil
Accuracy recovers faster between bursts
Changed the Saiga:
Slightly reduced recoil
Changed the Benelli M4:
Increased damage
Improved shot grouping
Reduced recoil
Changed the SKS:
Improved accuracy
Increased rate of fire
Armor penetration of the 9x39 BP round increased from 50% to 55%
Increased the fuse duration of the “Zarya-2” flashbang grenade from 1.8 to 2.1 seconds
Effective protection of all armor and helmets in the game increased by 40-80% over the old values
Increased the spawn chance of the sugar bowl
All weapons are now available at the Shooting Range
Reworked object generation on the Bunker map: objects and loot containers now spawn more evenly (fewer empty rooms and more loot)
Changed bot difficulty balance: previously there was an issue - easy and medium bots were too strong. Also, in Co-op and Endless mode matches the difficulty ramps up more smoothly, and in Co-op it now changes less over the course of a match
Bots now run away from thrown grenades
Bots return fire through smoke (previously only through doors); in PvP modes they can suppress an enemy through a smoke screen at their last known position
PvP bots now use up the ammo on their belt the same way a player does and stop running when out of stamina
PvP bots switch to a knife when out of ammo
Optimized AI performance with a large number of bots
Added dynamic camera movement during character actions (reloading, using items, weapon swapping, etc.)
A single slot can now hold two grenades (applies to all existing grenades)
Added spectating a specific character after death
Hovering over the “Sell” button now highlights the items being sold
Reworked camera animations: actions now have a camera effect (reloading, healing, throwing a grenade, etc.)
Added a «Camera shake» setting (affects effects from explosions and actions)
Added a "Quick play" feature - automatically joining a random match, or automatically creating your own match in a random mode if there are none available to join
Added onboarding, which starts automatically after the tutorial - a simplified match that lets you get comfortable with the game faster
Added display in the inventory of: protection for armor and helmets, extra weight for backpacks, ammo in the current weapon
Player progress in a match is now saved after reconnecting (level, money, upgrades, statistics, etc.)
Added the ability to invite friends through the interface in the lobby
Added a "Play again" button at the end of a match, which lets you start a new match with the same group of players without going back to the lobby
A steel helmet has been added to the starting bonus with armor
The pool of weapons available from upgrades can now randomly include: M4A1 “Desert”, MK18, AK-74 “Zenit”, AS “Val”, FAMAS
Increased the maximum number of players for Free-for-all mode on the Bunker map (10 for medium size, 12 for large and huge)
Reworked bot movement in combat: they can now fall back to keep their distance, and advance more carefully
Improved quick item transfer: if the player's backpack is full and the item being moved is of a higher rarity than the existing ones - the swap happens automatically
- Improved item replacement on the belt when equipping upgradesitems are not fully replaced but added instead, if possible
Added a context menu for inventory slots: "Drop" for all items, and "Use" for first aid kits and other usable items
- Inventory optimizationreduced stuttering when opening the inventory
Optimization of characters (players and bots) in a match, which increased the frame rate during gameplay
Fixed a bug where another player's footsteps and jumps were not played
Fixed a bug that caused an incorrect weapon rate of fire (mismatch with the configuration)
Fixed various bugs when joining an ongoing PvP match
Fixed a bug when trying to turn in a daily task that led to a stuck quest and “An error occurred while completing the task” messages
Fixed aggressive bot spawning when playing with 3-4 people in Co-op
Fixed various bot navigation bugs
Fixed a bot pathfinding bug that caused them to walk in circles (Bunker)
Fixed a bug where bots detected enemies that were not moving through walls
Fixed a bug that caused respawning outside the play area on the Bunker map
Fixed a bug where the kill goal was not updated when players disconnected/connected in “Free-for-all” mode
Fixed a bug with earning the "Radio Silence" achievement - the achievement was awarded for killing an incomplete squad
Fixed a bug: when buying a helmet without NVG while NVG was turned on - the effect remained after applying the upgrade
When the feedback window opens at the end of a match, the timer for returning to the menu is now paused
Source
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