In this update2
Full notes
Full Lost Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Workshop
- UI and audio
- Server
Lost Isle changes
In case you missed it, several weeks ago we announced a significant delay for Lost Isle's early access launch to allow for additional development time. After carefully reviewing feedback submitted by hundreds of players during the playtests leading up to our previous launch date, the consensus was clear: Lost Isle is so close to being great - it just needs to stay in the oven and cook a little longer.
To that end, our small yet mighty team has donned fresh aprons and are hard at work in the kitchen! We're examining each and every system and making improvements - some major and some minor - across the board. In this dev log we're highlighting our progress on one of the major systems currently undergoing an overhaul: base building.
New Shader Effect
One common point of feedback regarding base building was that it wasn't always clear if you could place a part and where you could place it. The first step of many has been modifying the shader effect on the pieces as you're trying to place them to have dynamic color (green when you can place, red when you cannot), better snapping mechanics, and higher visibility. Below you can see a before and after comparison between the old static effect and the new dynamic effect.
Before
After
You'll also notice an added swinging hammer animation that plays each time you place a part, whereas before the hammer always remained still. The functionality of the building hammer itself while equipped was another common point of feedback that will receive both juice and quality of life improvements in the coming weeks.
Piece-By-Piece Construction
Speaking of juice, we're injecting as much as possible into everything we can. Again referring to the before video above, you'll notice that previously when placing a building part it would appear instantly with a subtle particle effect. It was functional, but didn't feel great. Now we've got piece-by-piece construction for all plank building parts with an updated particle effect which feels and sounds (sorry you can't hear GIFs) suuuper juicy.
New
Base building is a major system in Lost Isle and we want it to be fun, functional, and intuitive for every player that builds a base for the first or 1000th time. This system's overhaul is still currently underway, with some really exciting things coming soon in next month's dev log "Base Building Juice: Part 2". By that time, we'll have finished development on piece-by-piece upgrading for wood, stone, adobe, and glass tiers, as well as improved demolishing mechanics and effects.
We have so many awesome changes in the works that we can't wait to show you. A massive open-world environment overhaul with better procedural roads and trails, new rivers and streams, new mine-cart tracks, and new fantasy-themed vegetation. Many more varieties of wildlife with unique nighttime behaviors that encourage players to venture out of the safety of their base at night. A group system to seamlessly play with old friends and newfound allies. Improvements to the UI and player combat mechanics, and much more.
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Source
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