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Steam News25 April 20251y ago

5 days left to play Lost In Prayer Demo

Hey everyone, As development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.

Full notes

Full Lost in Prayer update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
removedAs development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.
changedBetter balancing - More creatures in the game means it's easier to balance the game, so we're working hard on it. You can expect balancing to be fine-tuned at every step of the development.
changedLocalisation - We've seen interest from players in Asia, so we decided to localize Lost in Prayer in Japanese, Traditional and Simplified Chinese. We were told to be careful with the localisation, as Traditional Roguelike has a very specific lingo so it might not be ready for the next demo version but we will implement it later.

Lost in Prayer changes

removedAs development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.
changedBetter balancing - More creatures in the game means it's easier to balance the game, so we're working hard on it. You can expect balancing to be fine-tuned at every step of the development.
changedLocalisation - We've seen interest from players in Asia, so we decided to localize Lost in Prayer in Japanese, Traditional and Simplified Chinese. We were told to be careful with the localisation, as Traditional Roguelike has a very specific lingo so it might not be ready for the next demo version but we will implement it later.

As development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month.

Here is what we've been working on for the next demo?

All playable characters – our goal is to make every enemy you encounter in the demo a playable character.

Better balancing - More creatures in the game means it's easier to balance the game, so we're working hard on it. You can expect balancing to be fine-tuned at every step of the development.

Controls, commands, resolution -Overall improvement to fit most of your PCs and your favorite playstyle. You will be able to play keyboard and mouse, controller, keyboard only with an alternate control scheme for numpad, while supporting a wide variety of aspect ratios and resolutions.

Localisation - We've seen interest from players in Asia, so we decided to localize Lost in Prayer in Japanese, Traditional and Simplified Chinese. We were told to be careful with the localisation, as Traditional Roguelike has a very specific lingo so it might not be ready for the next demo version but we will implement it later.

Chat with us on Discord.

Thanks for your support, Matthieu

Source

Steam News / 25 April 2025

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