In this update2
Full notes
Full Lost For Swords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Workshop
- Performance
Lost For Swords changes
- Roguehero
Dear players,
First and foremost, thank you for your passionate support of Lost for Swords! We're thrilled to bring you substantial updates in this patch:
This update focuses on two key aspects:
Optimizing the onboarding experience for new players, ensuring all Tower adventurers can more smoothly explore our content.
Implementing card buffs based on community feedback, opening up fresh deck-building possibilities!
Here are the details:
- reworked (most) boss fightsreduced boss phases to 1, increased boss HP
- adjusted difficulty of Gathering Towerreduced Monsters on first four floors
- adjusted difficulty of Dark Toweradded Tangle Root and Lead Root, appear in rotation with Void Root
adjusted Shield Slam: ignores boss as target if boss is immune
added Foresight to Thief starter deck
improved room fill animation
improved room leave animation
added hint for how many monsters are left to defeat on room select screen
filled empty spot in peddler room, so you can't get stuck anymore when teleporting
reworked basic Rogue tutorial to not include any moving monsters
reworked advanced Rogue tutorial to explain moving monsters
reworked advanced Mage tutorial to explain moving monsters
added popup before entering gathering tower, hinting at advanced tutorial
increased reward for completing abstinence quest
buffed Steadfast Hammer: gets +1 Use when Armor loses Defense
buffed Divine Ring: +1 damage increase
buffed Mana Rain: +1 damage per Mana Orb
buffed Niv's Presence: +1 damage
buffed Potion Of Fire: +1 damage
buffed Shrine Of Protection: +3 Defense for Hero
buffed Greater Heal: +1 healing per upgrade
buffed Bristle Ring: +1 damage
buffed Infused Sword: +1 damage increase, +1 damage increase per upgrade
buffed Mana Staff: +2 damage, +1 damage increase per upgrade
buffed Hungry Sword: +1 attack increase per upgrade, +1 base attack per upgrade
buffed Mimic Staff: +1 repeat of effects, +1 repeat per upgrade
added option for faster room animations
improved text rendering of cards
bugfix for monster achievements not unlocking
Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.
Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!
— MaxBytes & Astrolabe Games
Source
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