What changed
0 fixes0 additions3 changes0 removals
changedIt’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve.
changedAfter much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks.Workshop Support – Create, share, and explore community-made content Difficulty Curve Adjustments – Smoother progression across all towers and floors Quality-of-Life Improvements – UI, navigation, and overall experience enhancements Gameplay Refinement – Sharper mechanics, tighter balance, and better synergy And of course… more content! – Yes, the stuff you’ve all been asking for
changedAfter much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks.We're still fine-tuning the roadmap because, as you know, Lost for Swords is a strategic game that thrives on calculation, precision, balance, and thoughtful design. We want to ensure that every major addition is meaningful and enjoyable for all players.
Lost For Swords changes
changedIt’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve.
changedWorkshop Support – Create, share, and explore community-made content Difficulty Curve Adjustments – Smoother progression across all towers and floors Quality-of-Life Improvements – UI, navigation, and overall experience enhancements Gameplay Refinement – Sharper mechanics, tighter balance, and better synergy And of course… more content! – Yes, the stuff you’ve all been asking for
changedWe're still fine-tuning the roadmap because, as you know, Lost for Swords is a strategic game that thrives on calculation, precision, balance, and thoughtful design. We want to ensure that every major addition is meaningful and enjoyable for all players.
Dear players,
It’s been just over a week since the launch of Lost for Swords, and we’re incredibly grateful for the outpouring of support from players around the world. At the same time, we’ve been listening closely to all the feedback from the community—we want to assure you that we've heard you, and that Lost for Swords will continue to evolve.
After much discussion, we’re excited to share that Lost for Swords will continue to receive long-term updates — with a roadmap to be revealed in the coming weeks.
The planned upcoming updates will address almost all aspects of the game, including (but not limited to):
Workshop Support – Create, share, and explore community-made content Difficulty Curve Adjustments – Smoother progression across all towers and floors Quality-of-Life Improvements – UI, navigation, and overall experience enhancements Gameplay Refinement – Sharper mechanics, tighter balance, and better synergy And of course… more content! – Yes, the stuff you’ve all been asking for
We're still fine-tuning the roadmap because, as you know, Lost for Swords is a strategic game that thrives on calculation, precision, balance, and thoughtful design. We want to ensure that every major addition is meaningful and enjoyable for all players.
In the meantime, if you have more suggestions or ideas, we’d love to hear them through any of our community channels.
Thank you once again for your passion and support—we couldn’t do this without you.
— MaxBytes & Astrolabe Games