In this update3
Full notes
Full Lost For Swords update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Balance
- Performance
- Fixes
Lost For Swords changes
Dear players,
First and foremost, thank you for your passionate support of Lost for Swords!
We're thrilled to bring you substantial updates in this patch:
Feature Update - Steam Workshop Support!
Now your will be able to subscribe or upload Mods via Steam Workshop.
For more details, please refer to this guide:
[dynamiclink href="https://store.steampowered.com/news/app/2638050/view/537731883551689403"]
New Cards
Conviction
—Barrel
Changes and Improvements
Buffed Infused Sword: gets +1 Use per Spell cast, but less attack
Buffed Heavy Hand: +1 Attack gain
Buffed Stronghold: +1 Attack gain
Buffed Highlander: gains +1 Use instead of +X Attack for each dropped Weapon
Buffed Lesser Heal: is now Quick Cast
Buffed Thinker's Hat: -1 HP loss
Nerfed Steadfast Hammer: has 2 Uses by default, but does not gain Uses anymore
- Nerfed Intimidation Ringremoved healing
Reworked Ring of Exuberance: gives +1 Max HP instead
Reworked Sloth and Gluttony
Made Gluttony, Greed and Sloth ethereal (instead of temporary)
Healing now reduces poison
Healing while full HP counts as healing now and activates healing triggers
Reduced bestiary mastery for bosses
Reduced damage reduction of Lead Root from 3 to 2
Roots appear in endless mode
Performance improvements when recalculating paths (begin and end of monster turn), thanks Samplle!
Fixed font for floor requirements: better uppercase I character, thanks Oneday!
Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.
Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience!
— MaxBytes & Astrolabe Games
Source
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