HomeGamesUpdatesPricingMethodology
Steam News9 January 20251y ago

The Endless Update

Hi there! Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! Here are the details: endless mode!

Full notes

Full Lost For Swords update

Read the full published notes in a cleaner layout. The original post stays linked below.

Balance at a glance

16× above typical patch

Other fixes

addedreworked Paltry Toweradded Lackey, reworked difficulty progression
fixedbugfixfixed interaction between Spear Of Longinus and Hothead Locket

Source notes

Hi there!

Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!

Here are the details:

  • endless mode!

  • added Bestiary

  • added Arsenal

  • reworked Paltry Toweradded Lackey, reworked difficulty progression
  • Push rework: pushing does significantly more damage

  • added difficulty +7: stronger bosses

  • added difficulty +8: 1 more monster per floor

  • added difficulty +9: start run with a Futility

  • new Monster: Lackey

  • knight starting decks: the Minimalist and the Gourmand

  • rogue starting deck: the Thief and the Joker

  • nerfed Shield Maiden deck

  • improved room loot generation, including Fountains

  • added alternative backtrack punishments: Fragile and Myopic

  • Aura interaction rework: hero does not move ONTO aura anymore, but next to it

  • Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it

  • reworked drop requirements for many cards

  • increased prices of NPC vendors in endless mode

  • advanced Rogue training

  • advanced Mage training

  • improved weapon handling in case of weapon stack changes while attacking

  • improved hero attack power calculation in case of weapon stack changes while attacking

  • monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons

  • changes to monster movements: monsters will always prefer vertical movement now

  • reworked Lingering Flame and related cards

  • reworked Preparation

  • reworked Horned Hood

  • reworked Push In Boots

  • reworked Cunning Rapier

  • reworked Apothecary List

  • reworked Chain Lightning

  • reworked Lightning Strike

  • reworked Tesla’s Parting Gift

  • reworked Subtle Body Charm

  • reworked Catnap Ring

  • reworked Unstable Energy

  • reworked Niv's Presence

  • reworked Flame Wall

  • streamlined ethereal card visuals by using icon at all times, not text

  • save selected starting deck between runs

  • reworked win tower cutscene

  • increased text size of keyword infos in high resolution displays

  • reworked sound effects

  • added button in options menu to submit debug snapshot to developer

  • improved trinket rendering when many trinkets are equipped

  • increased speed of trinket equipping in late-game scenarios

  • allow preview of upgrades in unidentified loot card popup

  • improved tower win screen

  • improved Japanese localization

  • add keyword explanation for monster movements

  • added missing translations for multiple languages

  • various bugfixes when re-requipping trinkets

  • fixed accidental card selection when tab-scrolling through vendor cards

  • fixed visual bug when viewing related cards in Unidentified Loot popup

  • fixed missing German umlauts in some dialogs and speechbubbles

  • fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)

  • fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle

  • fixed bug that lead to crashes in late-game scenarios (stack overflow)

  • fixed bug that cancelled queued actions when hero was clicked

  • fixed some keyword inconsistencies

  • fixed certain cards not getting discovered in card library

  • fixes for crashes/hangs

  • bugfix for sleep immune monsters triggering hidden blade

  • bugfix for multiple Staff Artisans only creating a single Mana Orb

  • bugfix for flame wand not creating flames if target is destroyed by attack

  • bugfix when re-equipping certain trinkets

  • bugfix: samson's sword now fully destroys Original Sin

  • bugfixfixed interaction between Spear Of Longinus and Hothead Locket
  • bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn

  • bugfix: fix for when to show campfire after beating a tower, depending on game version

  • bugfix: minified card description text

New Cards:

  • Mace

  • Zweihänder

  • Booster Pack

  • Soporific Belt

  • Quartermaster’s

Source

Steam News / 9 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.