Full notes
Full Lost For Swords update
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What changed
- Gameplay
- Balance
- Workshop
- UI and audio
Lost For Swords changes
- Roguehero
Hi there!
New update for the Lost For Swords demo, reworking and improving many mechanics!
Here are the details:
- scroll reworkhero does not move ONTO scroll anymore, but next to it; also reworked lots of scrolls to remove Origin and simplify them
cowardly/shifty rework: cowardly and shifty Monsters will not retreat anymore when in last room
- sleep reworkinstead of at end of turn, sleep gets reduced when the card would act, also tweaked many values regarding sleep to reflect the change
Apothecary: in some mezzanines, you can now buy Potions
Peddler: in some mezzanines, you can now buy totally not cursed Trinkets
trinkets appear one floor earlier in towers
tweaked Achilles Armor: you lose 3 HP flat when timer runs out
reworked bloody chest: drop requirement that monsters have to be defeated in a single turn
buffed Solomon’s Hammer
tweaked card portrait and indicator positions to show more of portraits
redesigned Resource Shrine
redesigned Intimidation Ring
redesigned Wall Of Ice
redesigned Wooden Shield
redesigned Shield Slam
removed Metronome
made sure Bloody Chest only spawns with 2 or more monsters
made Push Wall quick interact
simplified Contraption descriptions
(potential) bugfix for dreaded undo-not-working bug
option to unlock all difficulties
- bugfixremoved inconsistencies in monster movements
bugfix: remove bias for drawing Auras next to Hero when Auramancer’s Amulet is equipped
New Cards:
Aching Chest
Steadfast Hammer
Outrider Helmet
Spiked Shield
Vandal’s Cape
Knight’s Heirloom
Rogue’s Heirloom
Ogier’s Collar
Magnetic Ring
Assassin’s Bauble
Kosmemophobia
Thanks for reading and see you at the next update! :)
Bye! (ʘ‿ʘ)
Source
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